God (EBF5 boss)

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"WELCOME, HEROES OF EPIC BATTLE FANTASY.
IT IS ME, GOD.
"
―God, Epic Battle Fantasy 5

God is a boss in Epic Battle Fantasy 5. He is found in the Temple of Trials, together with other Evil Players — as such, he is currently exclusive to the paid Steam release of the game.

Appearance

According to God, his true form is left unseen; what the party sees is an illusion representing what they expect him to be. As such, he appears as a limbless cat almost identical to NoLegs, but with light golden fur and green eyes. He wields the Star Hammer and wears the Turtle Gi, and a faint golden aura sometimes flares up around him. When defeated, his fur fades to a blue-purple hue that makes him look even more like NoLegs.

Personality

Despite being considered a member of the Evil Players, God is not particularly evil; in fact, he's arguably nicer than his player equivalent. In contrast to NoLegs' snarky wit and sometimes volatile temper, God maintains a calm and cordial demeanor at all times, pontificating about the Temple of Trials and the wider situation. It's all but stated that he is aware of The Devourer and its role in shaping the EBF universe.

Despite God's amazing power, he admits that he is unable to act against the forces threatening the world; instead, he seeks to prepare the party for the coming ordeals by battling them and encouraging them to have complete confidence in themselves. When they prove themselves capable by standing against his might, he expresses his pride in their abilities, ultimately "dying" with the certainty that they will be able to achieve victory against their ultimate enemy.

Overview

Befitting his name and status as the ultimate superboss of the Temple of Trials, God is an astoundingly powerful opponent who must be dealt with very carefully. Unlike most foes, he has no elemental affinities; instead, he will blast the party with potent non-elemental attacks and a plethora of dangerous status effects (Confuse, Stagger, Stun, Dispel, and Weaken). He's also capable of healing and buffing himself, which he tends to use if sufficiently burdened by negative status effects. To top it off, God gets two attacks per turn, which can seriously complicate matters. God has no Syphon or Berserk patterns (though Syphon will trigger Eat Bacon and Berserk will still give him a power boost), meaning that using them is mostly pointless (though Syphon can be inflicted to boost his Catch Rate score on the turn you intend to capture him).

In terms of his base stats, God has surprisingly weak defenses compensated for by a high HP score and incredibly high Evade. He also has above-average offensive stats (with his Magic Attack being slightly higher than his Attack), with massive Accuracy to ensure that his attacks find their marks.

As with other Evil Player battles, the players will be afflicted with a special unremovable status until the boss is defeated. God's is Epic (EBF5 Status Epic.png), and unlike the statuses of other Evil Players', it does not harm the party in any way; instead, it buffs their stats by 25% on every turn; this does not cancel out natural (de)buff fading (by 5% per turn) and works in conjunction with it, totaling to 30% when the player has stat debuffs, or 20% otherwise.

Keep in mind that Epic basically nullifies the effects of the debuffing statuses, meaning players can use equipment like the Necromancer's Helmet as much as they like.

Unlike most foes, God has no elemental weaknesses or resistances; feel free to focus on pure statistical power. On the other hand, he has a diverse array of status resistances; aside from the standard boss immunity to Stun, Chill, Freeze, Doom, and Instant Death, he resists all other status effects aside from Stagger, Wet, Dry, Light, and Heavy. Additionally, he has a significant amount of resistance to all stat debuffs, especially HP.

Interestingly, God is barely affected by "More Foe Resistance", only gaining a slight boost to his non-HP debuff resistances.

Defeating God on any difficulty will earn the "Real Deal" Medal, as he is the last of the Evil Players to be fought. Defeating him specifically on Epic difficulty will award the player with the "Super Sa*yan" Medal.

Statistics

EBF5 Foe Icon God.png
God EBF5
This is the ultimate being! His stats are incredible, the highest in the universe! There's no way to beat him! Believe it!
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
14000 5.5 2.7 6 2.7 9 9 1200 120 250 3000 3 3
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- - - - - - - - - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
50% 100% 100% 50% 50% 50% - - - 50% 50% 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
50% 40% 40% 40% 40% 40% 40%
Item Drop Rate
Icon Wool Wool Wool Wool Wool
Name Wool Wool Wool Wool Wool
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.21% per stack,
up to 1.89%
0.42% per stack,
up to 3.78%
0.18% per stack,
up to 1.62%
0.36% per stack,
up to 3.24%
Immune -2%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon God.png
God EBF5
This is the ultimate being! His stats are incredible, the highest in the universe! There's no way to beat him! Believe it!
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
14000 5.5 2.7 6 2.7 9 9 1200 120 250 3000 3 3
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- - - - - - - - - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
50% 100% 100% 50% 50% 50% - - - 50% 50% 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
50% 50% 50% 50% 50% 50% 50%
Item Drop Rate
Icon Wool Wool Wool Wool Wool
Name Wool Wool Wool Wool Wool
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
0.21% per stack,
up to 1.89%
0.42% per stack,
up to 3.78%
0.18% per stack,
up to 1.62%
0.36% per stack,
up to 3.24%
Immune -2%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Star Shower All 70 Magical ---- 33% 1x EBF5 Status Confuse.png 100% 10% 50%
Notes: Status chance increased to 66% on Hard or Epic difficulties.
Star Blast All 180 Magical ---- 100% 1x EBF5 Status Dispel.png 100% 10% 10%
Spirit Bomb All
Backup
850/15
300/15
Magical ---- -- -- -- 200%
100%
10% 10%
Notes: Limit Break! Requires a turn to launch and a second one for it to land.
Eat Bacon Self -- -- ---- -- 80%
80%
Stat Attack.png
Stat Magic.png
-- -- 10%
Notes: Also heals 2.5% of Max HP and removes EBF5 Status Weak.png Weaken, EBF5 Status Tired.png Tired, EBF5 Status Curse.png Curse, and EBF5 Status Syphon.png Syphon. Both buff strengths increased to 100% on Hard or Epic difficulties.
Defend Self -- -- ---- -- 80%
80%
1x
Stat Defence.png
Stat Mdef.png
Status Defend.png
-- -- --
Notes: Also removes EBF5 Status Poison.png Poison and EBF5 Status Virus.png Virus.
Both buff strengths increased to 100% on Hard or Epic difficulties.
Also gives 2x EBF5 Status Bless.png Bless on Hard or Epic difficulties (1x before the v2 update).
Normal Attack Single 180 Physical ---- 33% 1x EBF5 Status Stagger.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Swordplay Single 220/4 Physical ---- 33% 3x EBF5 Status Weak.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Swift Slash All 80 Physical ---- -- -- -- 100% 10% 10%
Blade Blitz Single 440/11 Physical ---- 33% 3x EBF5 Status Weak.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Power increased to 720/11 when <49% HP.
Final Cutter Random 480/4 Physical ---- -- -- -- 100% 10% 10%
Notes: Power increased to 840/7 when <49% HP.
Will not target the same player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available. If catch score >55 and all players have EBF5 Status Lovable.png Lovable, targets completely randomly instead.
Kamehameha All 360/4 Magical ---- -- -- -- 100% 10% 10%
Shock Wave 1 All 60 Magical ---- 33% 5x EBF5 Status Stun.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Will cast Shock Wave 2 immediately after using this attack on Hard or Epic difficulties.
Before the v2 update, the attack was Physical.
Shock Wave 2 All 60 Magical ---- 100% 2x EBF5 Status Confuse.png 100% 10% 10%
Notes: Is only used immediately after Shock Wave 1 on Hard or Epic difficulties.
Before the v2 update, the attack was Physical.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Start of Turn

*Summon score increases by 1 if there's only 1 other foe left and by 2 if no other foes are left (checked at the start of God's turn), and resets to 0 after summoning.

1st Action

  • If Spirit Bomb was launched → Spirit Bomb*;
  • Limit Break → Launch Spirit Bomb;
  • If Syphoned, or Weaken/Curse/Tired stacks ≥6 → Eat Bacon;
  • If Virus/Poison stacks ≥7 → Defend;
  • If Buff Score >2 → Eat Bacon (1/10), Defend (1/10) → Resets Buff Score to 0 if either is used;
    • <49% HP → Blade Blitz (1/5), Final Cutter (1/5), Kamehameha (2/5);
    • <74% HP → Blade Blitz (1/5), Final Cutter (2/5), Kamehameha (1/5);
    • Otherwise → Normal Attack (1/5), Swordplay (1/5), Swift Slash (1/5), Star Shower (1/5);
  • <49% HP → Blade Blitz (1/4), Final Cutter (1/4), Kamehameha (2/4);
  • <74% HP → Blade Blitz (1/4), Final Cutter (2/4), Kamehameha (1/4);
  • Otherwise → Normal Attack (1/4), Swordplay (1/4), Swift Slash (1/4), Star Shower (1/4).

*Buff score increases by 1 at the start of God's turn.

2nd Action

  • Limit Break → Launch Spirit Bomb;
  • If Spirit Bomb was launched on the first action → Nothing;
  • If Syphoned, or Weaken/Curse/Tired stacks ≥6 → Eat Bacon;
  • If Virus/Poison stacks ≥7 → Defend;
  • <49% HP → Blade Blitz (2/4), Final Cutter (1/4), Star Blast (1/4);
  • <74% HP → Blade Blitz (1/4), Final Cutter (1/4), Shock Wave (1/4), Star Blast (1/4);
  • Otherwise → Normal Attack (1/4), Swordplay (1/4), Swift Slash (1/4), Star Shower (1/4).

* God's Limit Break becomes available every time he receives damage equal to 35% of his max HP.

* Spirit Bomb only takes up God's 1st action if it was launched in the previous turn's 1st action, if it was launched in the 2nd action, God will still have both actions left even after the Spirit Bomb lands.

Counter (only if Counter-Attacking Foes is enabled)

  • 33% → Normal Attack (2/3), Swordplay (1/3).

Strategy

For reference concerning God's interactions with statuses:

When 6x Weaken, Curse, Tired, or 1x Syphon is reached, God will Eat Bacon. If 7x Virus or Poison is reached, God will Defend. Eat Bacon takes priority over Defend.

Equipment

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God only uses non-elemental skills and has no elemental resistances or weaknesses, so you get a rare chance to mostly ignore resistances and choose your gear based solely on its stats and special effects.

However, it is heavily recommended that you get at least some Dispel resistance on everyone, as otherwise God's Star Blast will strip you of the buffs granted by the Epic status. You should also have Stun and Confuse resistance to stop Star Shower and Shock Wave.

You'll want to bring the Angel Mirror or Ancient Monolith summons to protect yourself against God's Spirit Bomb. Bringing Red Flybot will allow the player to invert God's buffs, allowing them to abuse his Defend and Eat Bacon abilities.

Peta Drill

This build is meant to abuse God's Defend ability. When God reaches 7 stacks of Virus/Poison, he will massively buff his defenses and apply Defend. This should allow the player to deal blistering damage with Giga Drill.

Matt: Hyper Drill/Soul Eater, Necromancer's Helmet/Genji Helmet/Death Mask, Genji Armor.

Genji Armor gives a 1.3x boost to Giga Drill's damage, Hyper Drill gives good Attack and stacks the boost to 1.6x, though Soul Eater has high enough Attack to beat Hyper Drill's additional elemental boost.

Natalie: Elder's Wisdom, Blue Elephant.

Elder's Wisdom can apply Enchant even through Bless, and Toxic can inflict 5 of the 7 needed stacks of Poison.

Battle

First, you'll have to survive a few turns while the buffs add up. Start with Protect, Barrier and Nine Lives, and debuff the boss' offensive stats to reduce his damage output to survivable levels. Try to keep Auto-Revive up all the time to not lose the buffs when killed. Although the buffs gained from the Epic status may be great, you may want to 7th Heaven or Art Attack in a pinch if most of the party is revived by Genesis or Nine Lives, as if not they can then get picked off as soon as they come back.

  • If using Weaken, Curse or Tired, make sure God doesn't get to start a turn with ≥6 stacks of any of them, or else he gets big buffs. Remember that the statuses can be drained with Dark-, Holy- and Bio-elemental attacks, respectively, so you can inflict 6x Weaken and immediately use a Dark skill to drop it under the mark, for an example.
  • Although Morale is a highly useful status, it may or may not be needed depending if the attack used hits multiple times, and can be substituted with Auto-Revive and Invisible/Enchanted.
  • If using Virus to kill God, use Giga Drill after God defends, and preferably put Enchanted, Stagger and Bad Luck status on God. Heavy may help, but Giga Drill is only slightly Earth elemental so the boost isn't very big.
  • Spirit Bomb's damage is applied very slowly, enough to be able to kill a player with Auto-Revive, wait for them to arise, and kill them again. As it is magic-based, its damage can be blocked by Enchanted, so the Angel Mirror summon will come in handy.
  • Burn can be quite useful, as it doesn't trigger either buffing move.

Summon

"HELLO AGAIN, HEROES OF EPIC BATTLE FANTASY.

I AM JUST A CAT, NOTHING MORE.
"
―God, when summoned
God can be captured and used as a summon; in an Equip Remix Custom Game, the Alt Star Hammer also has an incredibly small chance of summoning him between turns. He casts Spirit Bomb on the foes, which lands on them in the same turn for several hits of extremely accurate, ridiculously high non-elemental magic damage.
EBF5 Foe Icon God.png
God SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Uses the strongest magic in the universe, and nukes all foes with crazy non-elemental damage. 160 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 999/15 Magical ---- -- -- -- 300% 10% 10%
Note: Before the v2 update, cost 180 SP instead.

Trivia

  • God is one of the few cats (or cat-based entities) to speak in proper dialogue instead of narration boxes and cat noises; according to himself, he uses telepathy to communicate.
  • In the original concept image of the Evil Players (before Matt Roszak finalized their designs), God didn't wear any armor and wielded the Steel Buckler instead of the Star Hammer; this gave him a resemblance to NoLegs's appearance in Epic Battle Fantasy 4. He also seemed to be wearing the EBF4 version of the Knight's Helmet, although it was awkwardly placed behind his ears (likely because Matt Roszak hadn't yet figured out the changes for NoLegs's versions of male headgear).
  • It is possible to wiggle God's ears by moving the cursor over them. Strangely, this doesn't work with NoLegs's ears in the final version of the game, being only possible in the demos as NoLeg's ears are usually covered by a helmet.
  • If NoLegs has the Big Eyebrows, the Pixel Glasses, or the Fake Mustache equipped, God will have them on as well (this is an aesthetic change only and does not affect the battle in any way). On the other hand, if NoLegs has the Surgical Mask equipped, God's mouth will disappear.
  • Once the "Real Deal" Medal (defeat all 5 of the Evil Players on any difficulty) is obtained, God may take the place of NoLegs in the EBF5 opening sequence (right after the KupoGames logo and before the title screen).
  • The "Believe it!" in God's bestiary description may be a reference to the catchphrase of Naruto Uzumaki, the eponymous character of the Naruto series.
  • God's appearance is a reference to the Super Saiyans in the Dragon Ball Z anime, particularly his intense aura and his golden fur that darkens when he is defeated. His Kamehameha and Spirit Bomb skills are both major attacks in Dragon Ball Z, and his status as God may be a reference to the Super Saiyan God form or Beerus, the cat-like God of Destruction, both introduced in the post-Z era of Dragon Ball.
    • One could say that these references are intended to make God a counterpart of Zombie Goku, the slightly copyright-infringing final boss of the original Epic Battle Fantasy. In a sense, this brings the series full circle: as Zombie Goku was the final boss of the first game, a godly version of him (rendered as a cat, of course) is the final superboss of the fifth game.
  • God references a line from Carl Sagan's Cosmos TV series when he is defeated: “A still more glorious dawn awaits. Not a sunrise, but a galaxy rise. A morning filled with 400 billion suns. The rising of the Milky Way.”