Weather

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Weather is a gameplay mechanic introduced in Epic Battle Fantasy 5. These conditions affect both players and foes during battle in some manner, initiated at the start of the battle and during every foes-to-players turn transition.

List of Weather Conditions

Attacking weathers use one of the available spells on any player or foe on the screen, with same chance for each alive entity; for learnable spells special effects like statuses are always taken from its level 1 version, while power is individually set (and may be different when used by Foe or Player weather), accuracy is normal. Status-oriented weathers affect everyone, with 1000% accuracy.

Name In-game description Notes
Normal Nothing out of the ordinary. Same as Clear.
Clear Temporarily calm. Same as Normal.
Rain Everyone gets wet between turns. Players: 100% 2x EBF5 Status Wet.png Wet
Foes: 100% 1x
Blizzard There's a chance of freezing between turns. Players: 20% 2x EBF5 Status Freeze.png Freeze
(10% on Easy, 6.(6)% on Zero)
Foes: 25% 1x
Hot Ash There's a chance of getting burned between turns. Everyone: 66% 1x EBF5 Status Burn.png Burn
Sunny There's a chance of getting brave or morale status between turns. Ignores resistances and Evade
Players: one of:
20% 1x EBF5 Status Morale.png Morale | 16% 1x EBF5 Status Brave.png Brave
Foes: one of: 20% 2x | 16% 2x
Acid Rain Everyone has a chance of getting poisoned between turns. Everyone: 33% 2x EBF5 Status Poison.png Poison
Earthquake Everyone has a chance of getting staggered between turns. Players: 50% 2x EBF5 Status Stagger.png Stagger
Foes: 50% 1x
Huge Hail Everyone gets chilled between turns. Players: 100% 2x EBF5 Status Chill.png Chill
Foes: 100% 1x
Cherry Blossom Everyone has a chance of occasionally getting an extra turn. Ignores resistances and Evade
Everyone: 33% 1x EBF5 Status Haste.png Haste
Breezy Everyone gets blessed between turns. Ignores resistances and Evade
Everyone: 1x EBF5 Status Bless.png Bless
Sandstorm Everyone gets dry between turns. Players: 100% 2x EBF5 Status Dry.png Dry
Foes: 100% 1x
Stormy Everyone has a chance of being dispelled between turns. Everyone: 25% EBF5 Status Dispel.png Dispel
Electric Everyone has a chance of getting stunned between turns. Everyone: 20% 1x EBF5 Status Stun.png Stun
(Players: 10% on Easy, 6.(6)% on Zero)
Sacred Land There's a chance of getting good luck or regenerating between turns. Ignores resistances and Evade
Players: one of:
25% 1x EBF5 Status Good Luck.png Good Luck | 9% 1x EBF5 Status Regenerate.png Regen
Foes: one of: 25% 2x | 9% 1x
Cursed Land There's a chance of getting doomed between turns. Also: Doom + Bad Luck = Death! Players: 50% 5x EBF5 Status Doom.png Doom
Foes:: 50% 3x
Low Gravity Everyone gets lighter between turns. Players: 100% 2x EBF5 Status Light.png Light
Foes: 100% 1x
High Gravity Everyone gets heavier between turns. Players: 100% 2x EBF5 Status Heavy.png Heavy
Foes: 100% 1x
Smog Everyone has a chance of getting the shroud status between turns. Everyone: 25% 2x EBF5 Status Shroud.png Shroud
Introduced in the v2 update.
Radiation Everyone gets random defence-related debuffs between turns. Ignores resistances and Evade
Players: Debuffs either EBF5 StatDown HP.png HP,
EBF5 StatDown Defence.png Defence or EBF5 StatDown Mdef.png Magic Defence by 25%
Foes: Debuffs either
EBF5 StatDown Defence.png Defence or EBF5 StatDown Mdef.png Magic Defence by 25%
Energy Everyone gets random offence-related buffs between turns. Ignores resistances and Evade
Everyone: Buffs either Stat Accuracy.png Accuracy,
Stat Attack.png Attack or Stat Magic.png Magic Attack by 25%
Falling Stars Stars fall from the sky between turns. Spells available: Falling Star
Air Strikes Bombs, missiles and medipacks fall from the sky between turns. Spells available: Big Bomb (1/4), Air Strike (2/4), Medipack (1/4).
Eruption Fiery volcanic rocks fall from the sky between turns. Spells available: Fire Rock
Overgrowth Poisonous vines burst out from the ground between turns. Spells available: Ivy (2/3), Vines (1/3).
Geysers Water gushes violently from the ground between turns. Spells available: Geyser (2/4), Torrent (1/4), Scalding Fume (1/4).
Lava Flow Lava and boiling water burst out from the ground between turns. Spells available: Fiery Fume (2/3), Scalding Fume (1/3).
Restless Dead Buried corpses attack between turns, with bones, daggers and spells. Spells available: Bones (2/5), Bone Star (1/5), Undead Blade (2/5).
Thunderstorm Lightning strikes violently between turns. Spells available: Thunder (1/2), Thunderbolt (1/2).
Stalactites Rocky stalactites fall from the ceiling between turns. Spells available: Stalactite (3/4), Stalactites (1/4).
??--[[/@#,,
(Glitchy)
//??_¬¬1<¬//+255 Like Shroud, it hides players' and foes' stats, their status effects and (de)buffs, but only with 33% chance for every player/foe, re-randomized every time status bars are updated (swapping players, getting hit, etc); note that this only happens when inside the 4 first Glitch areas, outside of them, this weather has no effect.
!!--[[/@#,,
(Glitchy2)
//??_¬¬1<¬//+999 Same as Glitchy, but also makes action icons and dropped items appear garbled. (Actions' hover-over information and cursor-following icons are displayed normally.)

Weather spells

Some weather effects can be used as ordinary spells by certain foes or as auto spells from equipment, when cast by equipment, their stats are exactly the same as when used by weather; on the other hand, when used by foes, they generally inflict additional status stacks or have increased status chance.

  • Rain: used by Seaweed Chompers, 100% chance of 2x EBF5 Status Wet.png Wet on everyone.
  • Snow (Blizzard): used by Ice Sprites, 20% chance of 3x EBF5 Status Freeze.png Freeze on players and 25% chance of 2x EBF5 Status Freeze.png Freeze on foes.
  • Hot Ash: used by Fire Sprites, 66% chance of 2x EBF5 Status Burn.png Burn on everyone.
  • Stormy: used by Wind Sprites, same as weather.
  • Electric: used by Thunder Sprites, same as weather.
  • Earthquake: used by Rock Sprites, 50% chance of 2x EBF5 Status Stagger.png Stagger on everyone.
  • Acid Rain: used by Mutant Chompers, 66% chance of 3x EBF5 Status Poison.png Poison on everyone.

Changing weather

Only certain summons and Limit Breaks can temporarily change the battle's weather. Their weather lasts for 5 turns, except for the Nuke skill, whose weather only lasts 3 turns. Applying a temporary weather on top of another one will completely cancel the old one. Foes can't change weather, except when using Nuke.

The following table lists which skills and summons can be used to bring in a certain type of weather.

Weather Options Cost (SP/Limit)
Normal N/A N/A
Clear The Creator
Mother Earth
Limit Break
Limit Break
Rain Seaweed Chomper 48
Blizzard Ice Sprite 38
Hot Ash Fire Sprite 28
Sunny Magma Chomper 32
Acid Rain Mutant Chomper 34
Earthquake Rock Sprite 36
Huge Hail Pearl Golem 71
Cherry Blossom Fabulous Gloop 17
Breezy Leafy Chomper 52
Sandstorm Burned Fallen 51
Stormy Wind Sprite 30
Electric Thunder Sprite 34
Sacred Land N/A N/A
Cursed Land N/A N/A
Low Gravity N/A N/A
High Gravity N/A N/A
Radiation Nuke Limit Break
Energy N/A N/A
Falling Stars N/A N/A
Air Strikes N/A N/A
Eruption N/A N/A
Overgrowth N/A N/A
Geysers N/A N/A
Lava Flow N/A N/A
Restless Dead N/A N/A
Thunderstorm N/A N/A
Stalactites N/A N/A
Glitchy The Glitch 177
Glitchy2 N/A N/A

In Calculations

To control strength and accuracy of weather attacks, two entities were made to provide necessary stats: Player weather and Foe weather. The latter scales with Matt's current level, and the former scales with his level - 1.

Player weather

Stats Calculation (bold = base value)
Attack &
Magic Attack
floor(8 * 1.159 ^ level)
Accuracy floor(6 * 1.099(3) ^ level) * 2

Used by:

  • Spells cast by weather aimed at foes.
  • Acid Rain, Blizzard, Cursed Land, Earthquake, High Gravity, Hot Ash, Huge Hail, Low Gravity, Rain, Sandstorm and Stormy weathers, for both players and foes.
  • Summons, including those randomly cast by equipment, but only for Accuracy — damage is up to Summon Attack.
  • Bouncing at foes by Blue Creep, Green Creep and Red Creep.
  • Supernova's recoil when cast by foes.

Foe weather

  • Attack: 4
  • Magic Attack: 4
  • Accuracy: 4

All follow standard foe stats scaling, including difficulty.

Used by:

"Weather Storage"

There is a glitch in EBF5 where manually-changed weather will carry over to another battle if the foes in the first battle are defeated while the weather is still active. Upon further testing, players discovered the "Weather Storage" exploit; by winning a battle on the foes' turn (via counter, auto-skill, damage-over-time status, etc.) while the weather has been changed by the player, that weather's effect is guaranteed to trigger on the first turn of the next battle the players enter.

For an example of Weather Storage in action, this video shows it being used to facilitate a One-Turn Kill on Matteus. The process is as follows:

  1. First, the player has Lance use Nuke in battle with Natalia, changing the weather to Radiation. The party then immediately flees the battle.
  2. Next, the player battles a Hermit Creep in Hope Harbor; note that the weather is still Radiation. The party passes their turns, allowing the Gas Mask's Poison Gas auto-skill to kill the Creep on its turn; this activates the Weather Storage glitch.
  3. Finally, the player returns to the Temple of Trials and battles Matteus. The weather is still Radiation, and thanks to Weather Storage, its effect activates immediately upon entering the battle.