Hermit Creep

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The Hermit Creep is a foe and a summon in Epic Battle Fantasy 5. It is usually found along the Rainbow River, although it is first encountered on the piers of Hope Harbor.

Appearance

The Hermit Creep has the standard body of its species, with dull pink skin, six flipper-like limbs, and a pair of rounded mandibles flanked by two pairs of yellow-green eyes. It is largely encased in a large, oblong-spiral shell resembling that of a sea snail. The shell is light pink with dark pink stripes, with a shiny, polished appearance. A single leaf of dark green seaweed trails from the back of the shell, behind the Hermit Creep's legs.

Overview

The Hermit Creep is a Water-based foe with the skills to match; aside from its non-elemental Flip attack, all of its attacks are either partially or fully Water-elemental. It mainly uses physical moves, but it can also cast Whirlpool to deal a fair bit of magical Water damage and slightly debuff the target's Evade. This skill, along with its multi-target Geyser, can also Wet their targets; while this does nothing for the Hermit Creep itself, other foes may be able to better exploit the status.

If it feels particularly threatened, the Hermit Creep can give itself Defend by briefly retreating into its shell. On higher difficulty settings, this move also buffs its Defence and Magic Defence by a fair amount, making it even more durable. These buffs can be turned against it with Giga Drill (which also hits the Hermit Creep's serious Earth weakness), eliminated with Dispel, counteracted with Curse, or bypassed entirely with Burn, Scorch, Poison, or Virus (preferably the latter two). In any case, its below-average Evade makes hitting it relatively simple.

The Hermit Creep absorbs Water and resists Fire, Wind, Stun, Doom, and Instant Death while being weak to Bio, Holy, Thunder, and especially Earth. Turning on "More Foe Resistance" makes it immune to Wind and neutral to Earth and Holy damage.

Statistics

EBF5 Foe Icon Hermit Creep.png
Hermit Creep EBF5
It's not very social. It carries its home with it, so it can quickly retreat. It's also got a lot of water attacks.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
230 4 4 4 4 4 3.6 38 3.7 3.7 22 33 20
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
50% -50% - -80% -50% - 200% 50% -50% -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 50% - - - - - - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Sea Shell Liquid Ice Razor Claw Bone Spike -
Name Sea Shell Liquid Ice Razor Claw Bone Spike -
Chance 100% 50% 30% 5% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
1.155% per stack,
up to 10.395%
2.31% per stack,
up to 20.79%
2.97% per stack,
up to 26.73%
5.94% per stack,
up to 53.46%
16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Hermit Creep.png
Hermit Creep EBF5
It's not very social. It carries its home with it, so it can quickly retreat. It's also got a lot of water attacks.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
230 4 4 4 4 4 3.6 38 3.7 3.7 22 33 20
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
50% -50% - - -50% - 200% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 50% - - - - - - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Sea Shell Liquid Ice Razor Claw Bone Spike -
Name Sea Shell Liquid Ice Razor Claw Bone Spike -
Chance 100% 50% 30% 5% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
1.155% per stack,
up to 10.395%
2.31% per stack,
up to 20.79%
2.97% per stack,
up to 26.73%
5.94% per stack,
up to 53.46%
16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Shell Burst Single 35 Physical 25% EBF5 Element Water.png -- -- -- 100% 10% 10%
Notes: Gets 33% chance of 1xEBF5 Status Wet.png Wet on Hard or Epic difficulties.
Flip Single 38 Physical ---- -- -- -- 100% 10% 10%
Geyser All 20 Physical 100% EBF5 Element Water.png 40% 1x EBF5 Status Wet.png 100% 10% 10%
Whirlpool Single 40 Magical 100% EBF5 Element Water.png 80%
60%
2x
15%
EBF5 Status Wet.png
EBF5 StatDown Evade.png
100% 10% 10%
Defend Self -- -- ---- -- 1x Status Defend.png -- -- --
Notes: Also gives both a 30%Stat Mdef.png Magic Defence and a 30%Stat Defence.png Defence buff on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If Syphoned, catch score >55, and all players are Lovable → Surrender;
  • If catch score >55 and all players are Lovable → Geyser (1/2), Defend (1/2);
  • If Syphoned or Berserked → Shell Burst (1/2), Flip (1/2);
  • If it used Defend last turn → Shell Burst (1/4), Flip (1/4), Geyser (1/4), Whirlpool (1/4);
  • <24% HP → Defend;
  • Otherwise → Shell Burst (1/5), Flip (1/5), Geyser (1/5), Whirlpool (1/5), Defend (1/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 25% and not Syphoned → Geyser (1/2), Whirlpool (1/2).

Summon

The Hermit Creep can be captured and used as a summon. It uses a powered-up version of its Flip attack to inflict non-elemental physical damage on a single foe.

EBF5 Foe Icon Hermit Creep.png
Hermit Creep SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Cuts a single target with an advanced non-elemental attack. 27 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 160 Physical ---- -- -- -- 100% 10% 10%