TOTOM
TOTOM is a miniboss and a summon in Epic Battle Fantasy 5 introduced in the v2 update. It is found in a secret room hidden between the bamboo shoots in the lake in Greenwood Village. It is a member of the Arcade foes.
Appearance
TOTOM is a totem pole rendered in a classic 8-bit style. It has two brown hands and four brown "totems" which are all stacked somewhat haphazardly. Each totem has a distinct expression, with the topmost totem having a set of blue leaves on its sides.
As TOTOM loses health, the topmost totem is knocked off. This can happen twice, leaving it with only the two bottom totems at low health.
TOTOM's arcade is located in an underground bamboo grove. Surrounding the cabinet is a wooden platform and two parallel ponds with lily pads, seperated by stone lanterns. The lily pads can be walked on with Leafy Boots to obtain two hidden chests.
Overview
TOTOM is an Arcade foe with healing skills that starts off as a moderate threat but ramps things up as it loses parts.
TOTOM can use a variety of Bio and Earth attacks, though their low elemental percent means that resistance does not help much. Without any body parts lost, TOTOM will only cast its given abilities once; when it loses a body part it will fire off the same skills twice (on different players) and when it has lost two body parts it will use these skill three times. This sharply increases TOTOM's damage output, and makes it increasingly difficult to keep up while they're low on health. TOTOM is also capable of healing itself once it has lost a totem, and will counter with this ability at low health. This also Blesses the TOTOM, which means the player should either capture the TOTOM once it nears this level of health or use Nuke to kill them outright.
While TOTOM starts with several weaknesses, it becomes more elementally resistant as it loses parts. The only two weaknesses that are constant are Dark and Fire, so the player should focus on attacking with those elements. TOTOM absorbs Holy, Bio and Earth, and with More Foe Resistance enabled it resists Water and Ice.
Lance has a particularly useful skillset for this fight, as he can alternate between Bullet Hell and Antimatter Flux to deal heavy damage each turn.
Statistics
TOTOM | EBF5 | |
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TOTOM'S MAGICAL POWERS INCREASE AS THEIR BODY PARTS ARE KNOCKED AWAY. BEWARE THE SHORT TOTOMS. |
Statistics | |||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
2042* | 2 | 4.4 | 2 | 3.7 | 4 | 4* | 290 | 25 | 35 | 200 | 5 | 6 | |
Elemental Resistance |
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-50% | -50% | - | 150% | 150% | - | - | -50% | 150% | -50% | ||||
Status Resistance |
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- | 100% | 100% | 100% | 100% | 50% | - | - | - | 50% | 50% | 100% | ||
Debuff Resistance |
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30% | 20% | 60% | 20% | 20% | 60% | 20% |
Item Drop Rate | |||||||
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Icon | |||||||
Name | Soft Wood | Soft Wood | Soft Wood | Amber | Opal | ||
Chance | 75% | 75% | 75% | 75% | 25% |
Status Damage | |||||
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Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
0.525% per stack, up to 4.725% |
1.05% per stack, up to 9.45% |
Immune | Immune | Immune | -3.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
TOTOM | EBF5 | |
---|---|---|
TOTOM'S MAGICAL POWERS INCREASE AS THEIR BODY PARTS ARE KNOCKED AWAY. BEWARE THE SHORT TOTOMS. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
2042* | 2 | 4.4 | 2 | 3.7 | 4 | 4* | 290 | 25 | 35 | 200 | 5 | 6 | |
Elemental Resistance |
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-30% | -50% | 50% | 150% | 150% | - | 50% | -50% | 150% | -50% | ||||
Status Resistance |
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- | 100% | 100% | 100% | 100% | 100% | - | - | - | 100% | 100% | 100% | ||
Debuff Resistance |
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30% | 40% | 60% | 40% | 20% | 60% | 20% |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | |||||||
Name | Soft Wood | Soft Wood | Soft Wood | Amber | Opal | ||
Chance | 75% | 75% | 75% | 75% | 25% |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
0.455% per stack, up to 4.095% |
0.91% per stack, up to 8.19% |
Immune | Immune | Immune | -3.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
TOTOM lose their first body part when hurt for >15% of maximum health in one hit, or >1% when they're <79%, which changes their Wind and Thunder resistances to 0% and increases their base Evade by 25%.
After losing their first body part, TOTOM lose their second body part when hurt for >15% of maximum health in one hit , or >1% when they're <39%, which changes their Wind and Thunder resistances to 50% and increases their base Evade by 20%.
TOTOM gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:
- +1% for each of the 13 optional bosses (counting the Sketch bosses as a single boss) for a 13% total. Bosses included are: ??.@'¬?]-?e??255, Snowflake, The Sketch Boss Rush, Sól and Skadi, Neon Valhalla, Telperion, Vulcan, Crystal Hydra, Matteus, Natalia, Lancelot, Annabelle and God.
- +1% at the 50, 65, 80, and 100 medals thresholds, for a 4% total.
- +0.04% for each of the 50 Monster Cards obtained, for a 2% total.
- +0.2% for each of the 12 Arcade bosses, the 8 Data Bunker simulations, and the 5 1P Challenges in the Battle Arena; for a 5% total.
After level 22, TOTOM gains a 5% boost to Attack and Magic Attack, and a 2.5% boost to HP and Accuracy on every level-up (these boosts stack additively, acting as a multiplier). This boost caps out at level 36.
Attacks and Abilities
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Totom Wood | Single | 125/3 | 25% | 150% | 1x | 85% | 10% | 10% | ||
Notes: Casts the spell once normally, twice when one body part has been lost, and thrice when two body parts have been lost. When cast more than once, will not target the same player twice in a row unless they have Target or no other targets are available. | ||||||||||
Toxic Bubble | Single | 90 | 25% | 150% 100% |
5x 20% |
100% | 10% | 10% | ||
Notes: Casts the spell once normally, twice when one body part has been lost, and thrice when two body parts have been lost. When cast more than once, will not target the same player twice in a row unless they have Target or no other targets are available. | ||||||||||
Ivy Wrap | Single | 115/2 | 25% | 150% 100% |
1x 80% |
150% | 10% | 10% | ||
Notes: Status strength increased to 2x on Hard or Epic difficulties. Casts the spell once normally, twice when one body part has been lost, and thrice when two body parts have been lost. When cast more than once, will not target the same player twice in a row unless they have Target or no other targets are available. | ||||||||||
Totem Rush | Single | 180/4 | ---- | 33% | 2x | 90% | 10% | 10% | ||
Notes: Status chance increased to 100% and status strength to 3x on Hard or Epic difficulties. Cannot be used once at least one body part has been lost. | ||||||||||
Totom Heal | Ally | MaxHP * hit2HP / 130 (heals) | -- | ---- | -- | 2x | -- | -- | 20% | |
Notes: Status strength increased to 4x on Hard or Epic difficulties. Heal strength depends on target's stats, not user's. See the Hit2HP article for a list of foes' Hit2HP values. |
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If Berserked → Totom Wood (1/3), Toxic Bubble (1/3), Ivy Wrap (1/3);
- If catch score >55 and all players are Lovable → Totom Heal;
- If 2 body parts have been lost → Totom Heal (3/18), Totom Wood (5/18), Toxic Bubble (5/18), Ivy Wrap (5/18);
- If 1 body part has been lost → Totom Heal (1/4), Totom Wood (1/4), Toxic Bubble (1/4), Ivy Wrap (1/4);
- Otherwise → Totem Rush (3/6), Totom Wood (1/6), Toxic Bubble (1/6), Ivy Wrap (1/6).
* Totom Heal always targets the most hurt foe.
Counter
- <59% HP and Counter-Attacking Foes is enabled, or <29% HP → Totom Heal.
* Totom Heal always targets the most hurt foe.
Summon
The foe can be captured to be used as a summon.
TOTOM | SP | |||||||||
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Fully heals all currently active allies, and removes any debuffs or negative status effects that they may have. | 35 | Kept | ||||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | |||
Allies | 80 | -- | ---- | -- | -- | -- | -- | -- | 10% | |
Note: Heal scales off a half of Summon Attack. Heal happens after debuffs and statuses are removed. |