Neon Valhalla

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"(Is this happening because I failed to carry out a risk assessment before modifying that tank? Should I maybe have not fired the quality assurance department? Nonsense! No one could have foreseen this.)"
―Lance, learning why he shouldn't install a malfunctioning AI in a tank, EBF5


The Neon Valhalla (dubbed the Tunnel Machine by Odin in the Warp Zone) is an optional boss encountered in Epic Battle Fantasy 5. It is a stronger version of the Neon Valkyrie and is fought at the Mineshaft Maze — as such, it is exclusive to the Steam release of the game.

According to Lance, it is a "Giga Fortress" class tunneling vehicle like his father used to drive, equipped with a prototype AI to let it act independently. Unfortunately, its tendency to violently shake the ground caused fatal cave-in accidents when used. In addition, its AI malfunctioned and made it hostile to everyone and everything in its path, forcing Lance and his forces to abandon it in the mines.

Appearance

The Neon Valhalla is an older model of the Neon Valkyrie hovercraft line, built for durability. It is wider than the current model, with three hatches for Giga Harpoons and Bombs (legally classified as "mining implements") instead of one. It has the brass and tan color scheme seen in other antique pieces of machinery such as the Steam Fish. The front of its central section has the twin machine guns and blades present in all Valkyrie tanks, while its side sections each have two small fins on the back, a vent-like structure on the top, and two box-like structures on their sides.

Overview

The Neon Valhalla's most notable trait is its sheer durability: not only does it have one of the highest health pools of any boss in the game, it also has what's effectively permanent Haste and Regen. Specifically, it gets two actions per turn, the first of which will always be spent healing itself by 2% of its maximum health (increased to 3.5% in Hard/Epic); to defeat it, the party will need to damage it faster than it can heal; fortunately, a pitiful Evade stat makes it easy to hit.

Aside from healing itself, the Neon Valhalla has similar skills to the Neon Valkyrie (including its cheap-shot Ram at the start of the battle). It mainly uses powerful physical skills that hit the entire party (either at once or via a series of randomly-targeted hits), but it can also honk its horn to debuff the party's offenses while inflicting magical Wind damage or rev its engines to buff its own Attack and Magic Attack. To make matters worse, it will deploy Giga Harpoon, Acid Bomb, Earthquake Bomb, and Shockwave Bomb reinforcements from its three hatches, forcing the player to divert their attention towards keeping them under control. It begins the battle with a Giga Harpoon and two Shockwave Bombs, and will replace any lost or disabled foes every fourth turn.

The Neon Valhalla is weak to Thunder, Ice, Water, and especially Earth and Bomb; on the other hand, it is immune to Fire, Bio, and Wind. Aside from the standard boss immunity to Stun, Chill, Freeze, Syphon, Doom, and Instant Death, it is also immune to Burn, Scorch, Poison, Stagger, and Virus. Additionally, it's immune to Accuracy and Evade debuffs and somewhat resistant to all other stat drops.

Turning on the "More Foe Resistance" challenge removes the Neon Valhalla's weaknesses to Thunder, Water, and Ice, but its Earth and Bomb weaknesses remain as severe as ever.

Unlike most foes but much like the Neon Valkyrie and its own turrets, the Neon Valhalla cannot be captured.

Statistics

EBF5 Foe Icon Neon Valhalla.png
Neon Valhalla EBF5
A huge mechanical fortress which constantly heals itself. The only way to beat it is to deal huge amounts of damage - and fast.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
8000 4 4 4 4 4 2.5 270 44 44 420 6 N/A*
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
100% -50% -50% -80% 100% -80% -50% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% 100% 100% 100% 100% - 100% - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 30% 30% 30% 30% 80% 80%
Item Drop Rate
Icon Steel Plate Copper Pipe Gunpowder P2 Processor Titanium
Name Steel Plate Copper Pipe Gunpowder P2 Processor Titanium
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Neon Valhalla.png
Neon Valhalla EBF5
A huge mechanical fortress which constantly heals itself. The only way to beat it is to deal huge amounts of damage - and fast.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
8000 4 4 4 4 4 2.5 270 44 44 420 6 N/A*
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
100% - - -80% 100% -80% - 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% 100% 100% 100% 100% - 100% - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 30% 30% 30% 30% 80% 80%
Item Drop Rate
Icon Steel Plate Copper Pipe Gunpowder P2 Processor Titanium
Name Steel Plate Copper Pipe Gunpowder P2 Processor Titanium
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune Immune -4%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attack and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Regen Self MaxHP * 0.02 -- ---- -- -- -- -- -- 5%
Notes: Healing increased to MaxHP * 0.035 on Hard or Epic difficulties.
Ram All
Backup
90 Physical ---- 25%
--
1x
--
EBF5 Status Stagger.png
--
100% 10% 10%
Notes: Status chance for the front increased to 50% on Hard or Epic difficulties.
Cannot be countered.
Slam All 120 Physical ---- 25% 1x Status Syphon EBF1.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties. Can only be used when no other foes are left.
Machineguns Random 240/15 Physical 100% EBF5 Element Bomb.png -- -- -- 100% 10% 10%
Honk All 44/3 Magical 100% EBF5 Element Wind.png 100%
100%
20%
20%
EBF5 StatDown Magic.png
EBF5 StatDown Attack.png
200% 0% 10%
Notes: Both debuff strengths increased to 30% on Hard or Epic difficulties.
The Attack debuff is applied on all hits, while the Magic Attack debuff is only applied on the last hit.
Engine Rev Self -- -- ---- -- 30%
30%
Stat Magic.png
Stat Attack.png
-- -- --
Notes: Both buff strengths increased to 50% on Hard or Epic difficulties. Reclaims all turrets that are EBF5 Status Stun.png Stunned, EBF5 Status Freeze.png Frozen or EBF5 Status Syphon.png Syphoned and spawns either a Giga Harpoon, Acid Bomb, Earthquake Bomb or Shockwave Bomb in every empty spot; if Foe Remix is enabled, can also spawn Nuclear Bombs. At the end of the enemy turn, any turrets that have run away due to EBF5 Status Surrender.png Surrender are also replaced.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Start of Battle → Ram.

1st action → Regen.

2nd action:

  • Every 4th turn → Engine Rev;
  • If Berserked → Ram (1/2), Machineguns (1/2);
  • If no other foes are left → Slam (1/2);
    • <74% HP and a randomly selected player has Attack or Magic Attack buffs → Honk (1/8), Ram (3/16), Machineguns (3/16);
    • Otherwise → Ram (1/4), Machineguns (1/4).
  • <74% HP and a randomly selected player has Attack or Magic Attack buffs → Honk (1/4), Ram (3/8), Machineguns (3/8);
  • Otherwise → Ram (1/2), Machineguns (1/2).

Unlike most other foes, Neon Valhalla doesn't get a counter when Counter-Attacking Foes is enabled.

Strategy

With one of the largest health pools of any superboss and continuous health regeneration that can't be dispelled or counteracted (being immune to Burn, Scorch, Poison, and Virus), the Neon Valhalla can endure utterly ridiculous amounts of punishment before it finally falls. Applying Curse to reduce its defenses is all but mandatory to overcome its regeneration; inflicting Weaken to reduce its offences is also a good idea (it will rebuff its Attack and Magic Attack every 4 turns, but even then it's still helpful). Tired can also be inflicted, but it has no effect; the Neon Valhalla cannot be captured, and it's immune to Bio damage and Accuracy/Evade debuffs.

Most of the Neon Valhalla's elemental weaknesses can be amplified with the right status effects, none of which it has any resistance to. Applying Dry or Heavy will worsen its most serious weaknesses, but its other weaknesses lend themselves to a Wet strategy (unless "More Foe Resistance" is active). Try to set up buffs, debuffs, and status effects for a few powerful attacks (like Cleaver, Mighty Oak, or Oblivion) in quick succession instead of trying to chip down the tank with constant weaker attacks. Take your time setting up a combo at the start of the battle; the boss's regeneration won't be an issue if it's already at full HP. The best time to go all-out on offence is on every fourth turn, when the boss buffs itself and replaces any lost or incapacitated turrets instead of attacking.

Speaking of the turrets, pay attention to what comes out of the Neon Valhalla's hatches while you're trying to break it down. The Giga Harpoons aren't too bad (if still annoying), but the Bombs can easily spell Game Over, especially since the tank can deploy up to three at a time. The threat of the Bombs can be negated via applying Syphon (on their Launch turn only), Freeze, or Stun; if they're suffering from any of these statuses when the Neon Valhalla uses Engine Rev, they'll be removed and replaced with new foes. Strong Limit Breaks can also be used to take them out if necessary. Bringing the Marble Boulder and/or the Master Wraith summon may prove useful for Syphoning the Bombs; while neither will be guaranteed, they have a higher chance of success than the Syphon skill and can be used by any player.

Trivia

  • The Neon Valhalla is named after Valhalla, the warrior heaven of Norse mythology. It was believed that the spirits of warriors who perished in valiant battle would be brought to Valhalla by Valkyries, where they would live contentedly until called to battle during Ragnarok.
  • Much like the Neon Valkyrie, the Neon Valhalla somehow leaves behind tread marks despite hovering over the ground.