Lancelot (EBF5)

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"ERROR: NON_OPTIMISED_RESOURCES DETECTED.

ERROR_RECOVERY_ROUTINE EXECUTING: CONVERT TARGETS TO RAW_MATERIALS.
"
―Lancelot, Epic Battle Fantasy 5

Lancelot is a boss in Epic Battle Fantasy 5. He is found in the Temple of Trials, together with other Evil Players — as such, he is currently exclusive to the paid Steam release of the game.

Appearance

Lancelot appears to be a robotic facsimile of Lance, built out of dull grey metal with visible seams and rivets on his face, neck and hands. He has black eyes with pulsing red pupils that double as beam emitters for one of his attacks. He is armed with the Shadow Blaster and its associated revolver, and wears the Officer's Coat and Officer Hat.

Personality

Like the rest of the Evil Players, Lancelot is a dark exaggeration of his playable counterpart's negative traits; in this case, Lance's heartless efficiency, pragmatism, and generally "mechanical" stoicism. He considers everything around him to be resources usable for "optimization," usually by "disassembling" them into their raw components. Lancelot speaks with an obvious robotic tone, frequently using computer terminology.

Unlike Lance, who considered his actions to be a necessary evil for a noble goal and who eventually came to regret them entirely, Lancelot is completely amoral; despite recognizing the party as sentient, he dismisses it as "irrelevant" and resumes attempting to "recycle" them with increasingly drastic applications of force. However, Lancelot may not be completely emotionless, as he is slightly concerned for his own survival when the party gets the upper hand and expresses monotonous regret if pushed to execute his self-destruct function.

Overview

As with other Evil Player battles, the players will be afflicted with a special unremovable status until the boss is defeated. Lancelot's is EBF5 Status Repulsion.png Repulsion, which prevents player-initiated summons as well as equipment-initiated between-turn skills ("Randomly casts X between turns"). However, it does not affect equipment-initiated skills randomly cast in conjunction with weapon-elemental attacks ("May unleash X while attacking") or passive effects from armor and headgear ("Randomly gives X to user" or "Defending gives X to user").

Aside from Repulsion, Lancelot shares a lot of attacks with Lance. His revolver deals strong low-degree Bomb damage and can inflict Instant Death; additionally, he can use Big Bullet and Giga Drill. On the magical side, he has Bomb, Dark, Fire, Bio, Thunder, and Wind-based attacks that can debilitate the party with Curse, Disable, Confuse, Stun, Virus, or debuffs to Defence and Evade. He will pay attention to the party's resistances to Fire and Thunder, using whichever spell will be more effective. Furthermore, he can buff his offenses, Accuracy, and Evade in a single turn, also calling in Turrets to support him.

Like all of the Evil Players, Lancelot can use a Limit Break after taking significant damage; in his case, Ion Cannon or Nuke. Unlike the other Evil Players, which one he uses is dependent on the party's resistances to Fire and Thunder; this can be exploited to make him use the Limit Break less detrimental to the party. He'll also self-destruct upon death, dealing extreme magical Bomb damage to the entire party; this can be averted by capturing him instead.

Lancelot has slightly above-average offensive stats, great Accuracy, and extremely high Defence, making physical attacks do little against him; on the other hand, his Magic Defence and Evade are mediocre. He is immune to Bio and Wind and absorbs Dark while being weak to Fire, Thunder, Earth, Holy, and especially Bomb. He has the standard boss immunity to Stun, Freeze, Chill, Syphon and Death; he is also immune to Burn, Scorch, Poison, Virus, Stagger, Weaken, and Tired while resisting Dispel. In terms of debuffs, he is immune to having his Accuracy and Defence reduced and very resistant to HP debuffs; other debuffs are only half as effective as normal.

With "More Foe Resistance" enabled, Lancelot absorbs Fire and Thunder while becoming neutral to Holy.

Statistics

EBF5 Foe Icon Lancelot.png
Lancelot EBF5
A terrifying robot with high defence. He will use either fire or thunder spells - whichever element is the most effective.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
4822 5 12 5 3.5 6.5 3.7 1500 80 200 800 4 3
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-50% -50% - -50% 100% -80% - 100% -50% 200%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% 100% 100% 100% 100% - 100% - - 100% 50% 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
50% 40% 40% 80% 40% 80% 40%
Item Drop Rate
Icon Gunpowder Metal Gear Spring Game Child Titanium
Name Gunpowder Metal Gear Spring Game Child Titanium
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune Immune -2.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

Before the v2 update, had 4 base Attack/Magic Attack, 3.3 base Magic Defence, and no resistance to Weaken/Tired.

Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Lancelot.png
Lancelot EBF5
A terrifying robot with high defence. He will use either fire or thunder spells - whichever element is the most effective.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
4822 5 12 5 3.5 6.5 3.7 1500 80 200 800 4 3
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
200% 200% - -50% 100% -80% - 100% - 200%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% 100% 100% 100% 100% - 100% - - 100% 50% 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
50% 40% 40% 80% 40% 80% 40%
Item Drop Rate
Icon Gunpowder Metal Gear Spring Game Child Titanium
Name Gunpowder Metal Gear Spring Game Child Titanium
Chance 100% 100% 100% 100% 100%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune Immune -2.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Snipe Single 180 Physical 30% EBF5 Element Bomb.png 100% 1x EBF5 Status Death.png 150% 10% 10%
Notes: Before the v2 update, was 100% elemental.
Double Shot Random 240/2 Physical 30% EBF5 Element Bomb.png 50% 1x EBF5 Status Death.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties. Status is applied on both hits.
Will not target the same player twice in a row unless they have EBF5 Status Target.png Target or no other targets are available. If catch score >55 and all players have EBF5 Status Lovable.png Lovable, targets completely randomly instead.
Unload Random 600/6 Physical 30% EBF5 Element Bomb.png 30% 1x EBF5 Status Death.png 100% 10% 10%
Notes: Before the v2 update, status chance was only 10%.
Big Bullet All 150 Physical 100% EBF5 Element Bomb.png -- -- -- 100% 30% 10%
Giga Drill All 50* Physical 25% EBF5 Element Earth.png -- -- -- 100% 20% 10%
Notes: Can deal up to 6x damage, depending on target's defensive buffs or whether they have Defend, possibly reaching 300 power. For the exact formula, see the corresponding article.
Hyper Beam All 170/3 Magical 50% EBF5 Element Dark.png 100% 3x EBF5 Status Curse.png 200% 10% 10%
Notes: Status strength increased to 5x on Hard or Epic difficulties.
Laser Eyes All 150/6 Magical 50% EBF5 Element Bomb.png 50% 1x EBF5 Status Stun.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties
Plasma Field Centered 160 Magical 100% EBF5 Element Thunder.png 100% 50% EBF5 StatDown Evade.png 100% 10% 10%
Notes: Also gets 100% chance of 1x EBF5 Status Stun.png Stun on Hard or Epic difficulties.
Bullet Hell Centered 160/3 Magical 100% EBF5 Element Fire.png 100% 30% EBF5 StatDown Defence.png 100% 10% 10%
Notes: Also gets 100% chance of 2x EBF5 Status Scorch.png Scorch on Hard or Epic difficulties.
Death Explosion All 600/6 Magical 50% EBF5 Element Bomb.png -- -- -- 300% 10% 10%
Notes: Is used only upon death.
Ignores any pre-death (de)buffs.
Brain Scrambler All --
100
--
Magical
----
100% EBF5 Element Wind.png
50%
--
2x
--
EBF5 Status Confuse.png
--
300% --
10%
--
10%
Notes: Confuse chance increased to 100% on Hard or Epic difficulties.
Second hit gets 100% chance of 3x Status Syphon EBF1.png Disable on Hard or Epic difficulties.
Before the v2 update, the attack dealt no damage, only inflicting statuses.
Buff Self -- -- ---- -- 50%
50%
50%
50%
Stat Attack.png
Stat Magic.png
Stat Accuracy.png
Stat Evade.png
-- -- --
Notes: Summons Cannon Turret, Laser Turret, and/or Harpoon Turret's for reinforcements; if Foe Remix is enabled, summons Shockwave (1/5), Acid (1/5) and Earthquake Bombs (1/5) and Giga Harpoons (2/5) instead. Summoned foes will be 1 level above Lancelot.
Poison Gas All 60 Magical 100% EBF5 Element Bio.png 200% 5x EBF5 Status Virus.png 100% 10% 10%
Notes: Added to his movepool in the v2 update.
Status strength increased to 9x on Hard or Epic difficulties.
Ion Cannon All 220/8 Magical 100% EBF5 Element Thunder.png 100% 2x EBF5 Status Stun.png 300% 10% 10%
Notes: Limit Break!
Nuke All 270 Magical 100% EBF5 Element Fire.png 100% 5x EBF5 Status Burn.png 200% 10% 10%
Notes: Limit Break!
Also changes weather to Radiation for 5 turns.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.


Action

  • Limit Break → Chooses best elemental spell based on active party's elemental resistance → Nuke/Ion Cannon;
  • If Summon Score ≥7 → Buff;
  • <49% HP → Hyper Beam (10/70), Double Shot (10/70), Unload (10/70), Poison Gas (8/70), Giga Drill (6/70), Big Bullet (6/70), Laser Eyes (10/70), Brain Scrambler (10/70);
  • <74% HP → Hyper Beam (10/60), Double Shot (10/60), Laser Eyes (10/60), Poison Gas (4/60), Big Bullet (6/60);
    • Chooses best elemental spell based on active party's elemental resistance → Bullet Hell/Plasma Field (1/3);
  • Otherwise → Hyper Beam (1/4), Snipe (1/4);
    • Chooses best elemental spell based on active party's elemental resistance → Bullet Hell/Plasma Field (1/2).

* Lancelot's Limit Break becomes available every time he receives damage equal to 35% of his max HP.

* Summon score increases by 1 if there's only 1 other foe left and by 2 if no other foes are left (checked at the start of Lancelot's turn), and resets to 0 after summoning.

Before the v2 update, Summon score reset when it reached ≥7 even if he couldn't summon due to using his Limit Break, which could delay his re-summoning. The chance to use Poison Gas was taken by Big Bullet and Giga Drill instead.

Counter (only if Counter-Attacking Foes is enabled)

  • 50% → Snipe.


Additionally, Lancelot will use Death Explosion when he's killed.

Strategy

While the majority of Lancelot's attacks are Bomb-element, he also has access to Fire, Thunder, and Dark, so gear resistant to all of those can help. However, it's more important to raise resistances to Confuse, Syphon and Instant Death; if the latter is not resisted, Snipe will be guaranteed to kill its target even on lower difficulties. Offensively, Holy, Fire, and Thunder are some of the best options against Lancelot, since all of those elements have powerful magic attacks to deal with his high Defence.

It is vital to give the party's Purify user both Stagger/Confuse resistance and, on harder difficulties, Syphon/Disable resistance as well. This is on account of Lancelot's Brain Scrambler skill, which may well ruin your party if left unresisted. It provides several rounds of Confuse and also Disables various skills for three rounds on higher difficulties; while the former can be remedied with Purify or Health Strike, if neither of these skills are available (say, as result of being Disabled) then the turns that follow will be much more difficult. It's easier to just remove the problem from happening in the first place, by making sure at least the relevant characters have Disable and Confuse immunity.

Unlike other Evil Players, which Limit Break Lancelot uses is dependent on your party's resistances to Fire and Thunder instead of his HP; since both Nuke and Ion Cannon are 100% elemental, immunity to Fire and Thunder will prevent their damage. However, beware Ion Cannon's Stun effect and Nuke's Radiation weather.

The Harpoon and Laser Turrets Lancelot summons can be very annoying to deal with due to their Recycle spell reversing your buffs, especially since Repulsion prevents you from using Flybot summons to reverse them back. It's a good idea to focus on incapacitating the Turrets with status effects (Absolute Zero or a Chill+Wet combo work well) instead of killing them, since this will prevent also Lancelot from buffing himself.

Capturing Lancelot will prevent him from using his Death Explosion. It may be useful to cast Nine Lives when Lancelot is at low health if the player is not planning on capturing him.

Summon

"ANALYSING: SCAN COMPLETE. RESULTS: FOES ARE MADE OF MATTER WHICH CAN BE OPTIMISED INTO MORE USEFUL FORMS, SUCH AS EXP AND COINS."
―Lancelot when summoned
Lancelot can be captured and used as a summon. He drops a powered up version of Big Bomb on every foe, dealing serious magical Bomb damage with high Accuracy and an improved chance of landing a critical hit.
EBF5 Foe Icon Lancelot.png
Lancelot SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Explodes all foes one by one with incredibly powerful bomb magic.
  • High critical hit rate.
132 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 510 Magical 100% EBF5 Element Bomb.png -- -- -- 150% 30% 10%
Note: Before the v2 update, cost 152 SP instead.

Trivia

  • While the fights against the other Evil Players end with their respective counterparts traumatized and trying to cope with the negative aspects of their personality they exemplify, Lance simply expresses his surprise at the fact that the temple and the rest of the team survived Lancelot's death explosion or his satisfaction at having acquired another killing machine, depending on whether he was killed or captured.
  • Lancelot is the only member of the Evil Players who wears the entirety of his playable counterpart's starting gear. In contrast, Matteus has a different sword from Matt, and the other three use completely different equipment from their counterparts' initial loadout. Coincidentally, Lancelot shares this distinction with Dark Lance.
    • When Matt Roszak released an early image of the Evil Players (before their designs were finalized), Lancelot was armed with the Thunder Core instead of the Shadow Blaster.