- "I'd like to see them dodge all that!"
- ―Lance, Epic Battle Fantasy 4
Bullet Hell is one of Lance's recurring skills in the Epic Battle Fantasy series.
Description
When cast, Lance fires a projectile from his gun towards the target. The projectile explodes into a fiery shrapnel, dealing heavy Fire-elemental damage to the main target and weaker splash damage to the surrounding enemies. This can Burn foes in EBF4, while it debuffs their Defence in EBF5.
Bullet Hell is the final form of the Flame Shot tree, though Flame Burst's ability to evenly damage targets affords it a small niche.
Foe Users
Epic Battle Fantasy 4
|
Bullet Hell
|
Expert fire magic. Damage centered on one foe, with the rest receiving 1/3.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
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Centered
|
|
75%
|
--
|
110%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
MP
|
AP Cost
|
1
|
90/5
|
--
|
--
|
20
|
1500
|
2
|
120/5
|
--
|
--
|
25
|
3000
|
3
|
150/5
|
--
|
--
|
30
|
6000
|
Requirement(s)
|
|
Bullet Hell now has a chance to burn enemies.
|
Bullet Hell
|
Expert fire magic. Targets all foes, but damage centered on one. May burn targets.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Centered
|
|
75%
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
MP
|
AP Cost
|
1
|
100/4
|
7.5% {7%}
|
1x
|
20
|
1500
|
2
|
135/4 {132/4}
|
10%
|
1x
|
26
|
3000
|
3
|
170/4 {168/4}
|
12.5% {12%}
|
1x
|
32
|
6000
|
Requirement(s)
|
|
Note: Stats in braces (below/right from actual) are for its pre-v2 update version.
|
Epic Battle Fantasy 5
Bullet Hell is the upgraded version of Flame Burst and the final form of Flame Shot. It can either focus damage on a single foe or distribute damage evenly, acting like Flame Burst when used against all targets. It no longer burns foes, instead debuffing their defense.
|
Bullet Hell
|
Powerful fire shot which centers on one foe, with others taking 1/3 of the damage. It can also target all foes for even damage.
- May debuff targets' defense.
- Has a 1-turn cooldown.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Centered | All
|
|
100%
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
|
AP Cost
|
5
|
150/3 | 100
|
100% | 100%
|
25%
|
|
1500
|
6
|
190/3 | 105
|
125% | 100%
|
25%
|
|
3000
|
7
|
240/3 | 110
|
150% | 100%
|
25%
|
|
5000
|
Note: For the centered version, status chance for side targets is reduced down to 1/3 of the displayed chance
|