Cosmic Gigalith

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This page contains major spoilers for EBF5. Read with caution.

"This must be the main Cosmic Monolith, the one that's controlling all the others! Is it responsible for these space-time distortions?"
―Lance, Epic Battle Fantasy 5

The Cosmic Gigalith is the penultimate boss of Epic Battle Fantasy 5. It is responsible for the majority of the game's events, such as the Great Impact, the formation of The Rapture, the rain of Cosmic Monoliths, and the warping of the space-time continuum seen in The Beyond. Despite all of this, the Cosmic Gigalith is not actually antagonistic to the party, as it lacks a will of its own; it is merely a tool of the true antagonist and a means for which it can come forth and complete its goals.

Appearance

As its name suggests, the Cosmic Gigalith is essentially an enormous Cosmic Monolith, and thus shares some of its design elements. However, instead of a perfectly rectangular slab lined with high-tech markings, it is a jagged, loosely triangular chunk of black crystal with a perfectly flat front face. Thin red lines run along the edges of the crystal, matching the rune-like symbols dotting its face; the largest symbols resemble a crosshair and an eye, while the rest are arranged in vertical lines evocative of (and most likely representing) an alien language. Unlike the lesser Cosmic Monoliths, the Cosmic Gigalith appears to be connected to a large brown rock, as though it were embedded in stone before being unearthed and excavated.

As the Cosmic Gigalith takes damage, glowing cracks appear on its surface.

Overview

Main article: The Devourer/Strategy

The Cosmic Gigalith is essentially the first phase/wave of the final boss battle; once it falls, The Devourer and its appendages make their presence known. If the party flees the battle after defeating the Gigalith, it will respawn when they come back for another try; however, its base HP will be cut in half.

The Cosmic Gigalith's main gimmick is its fluid weaknesses and resistances: at any given time, it will be extremely vulnerable to a randomly-chosen element and completely immune to all others (changed to absorption with the "More Foe Resistance" challenge). It can change its weakness with its Elemental Shift skill, also buffing its Evade and removing certain status effects from itself; as a result, the party will need to either have a wide range of elemental offensives or be prepared to stall for time until the Gigalith gives itself a favorable weakness. Elemental Shift is normally used every five turns (without using up the Gigalith's action), but it will immediately activate if the Gigalith is afflicted with Syphon.

No matter its current weakness, the Cosmic Gigalith can attack with half of the elements in the game - multi-target versions of Eruption, Iceberg, Overgrowth, Surge, and Tempest. It also uses Syphon to lock the party out of their skills and a multi-target Enchantment to make them more vulnerable to its elemental attacks. Its strongest attack (as well as its sole magic skill under normal conditions) is a barrage of non-elemental beams that has a high chance to Scorch the party if they survive the raw damage; it becomes increasingly likely to use this move as its HP falls, although it won't use it on the turn after it Enchanted the party.

Much like its smaller counterparts, the Cosmic Gigalith has remarkably high Evade; however, it's significantly lower than that of the Cosmic Monolith. It also has above-average Accuracy and offensive stats; the latter become even stronger if the "Counter-Attacking Foes" challenge is active. Speaking of which, the Gigalith is one of the few foes who can counter the players' attacks even without the relevant Challenge; when damaged, it will always retaliate with a single-target version of one of its basic skills (i.e. anything but Scorching Lasers or Elemental Shift), although it stops using Mute at less than 24% of its HP.

On Hard or Epic difficulty, the Cosmic Gigalith gains higher status chances on Syphon and Scorching Lasers; its Elemental Shift also gives it a stronger Evade buff and its elemental immunity increases to an absorption (albeit not as strong as the "More Foe Resistance"-enabled one). It also gains a nasty new trick; when killed, it casts Doomsday on the party, dealing massive magical Dark damage and saddling the active line with several stacks of Scorch as the second phase of the final battle begins.

Unlike most foes in the game, the Cosmic Gigalith cannot be captured to be used as a summon unless playing a New Game Plus.

Statistics

EBF5 Foe Icon Cosmic Gigalith.png
Cosmic Gigalith EBF5
The central control unit of all Cosmic Monoliths. It reshapes space-time to create pathways between different universes.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
6267* 4.5* 4 4.5* 4 4.2 5.5 800 80 80 1000 3 N/A*
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- - - - - - - - - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% 100% 100% 100% - - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
30% 50% 50% 50% 50% 50% -
Item Drop Rate
Icon Dark Rune Dark Rune Dark Rune Dark Matter Chili Pepper
Name Dark Rune Dark Rune Dark Rune Dark Matter Chili Pepper
Chance 100% 100% 100% 50% 30%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune Immune -2%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
  • Has -300% resistance to one randomly chosen element and 100% (150% on Hard/Epic or 200% if More Foe Resistance is enabled) resistance to all other elements.

Before the v2 update, had 0% resistance to Burn/Scorch.

Cosmic Gigalith gains up to 24% extra Attack, Magic Attack, HP and Accuracy depending on how many optional bosses have been killed, medals awarded and monster cards obtained:

Attacks and Abilities

Regular Attacks

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Elemental Shift Self -- -- ---- -- 15% Stat Evade.png -- -- --
Notes: Switches the Gigalith's elemental weaknesses, and removes Tired, Weaken, Curse and Syphon. Buff strength increased to 25% on Hard or Epic difficulties.
Enchantment All -- -- ---- -- 4x EBF5 Status Enchanted.png -- -- --
Notes: Can't be dodged with Evade and bypasses EBF5 Status Bless.png Bless.
Before the v2 update, status strength was only 2x.
Syphon All -- -- ---- 50% 2x EBF5 Status Syphon.png 100% -- --
Notes: Status chance increases to 100% and status strength to 3x on Hard and Epic difficulties.
Overgrowth All 100/2 Physical 100% EBF5 Element Bio.png 40% 3x EBF5 Status Poison.png 100% 10% 10%
Eruption All 120 Physical 100% EBF5 Element Fire.png 30% 2x EBF5 Status Dry.png 100% 10% 10%
Surge All 125 Physical 100% EBF5 Element Thunder.png 30% 1x EBF5 Status Stagger.png 100% 10% 10%
Tempest All 120 Physical 100% EBF5 Element Wind.png 50% 2x EBF5 Status Light.png 100% 10% 10%
Iceberg All 120 Physical 100% EBF5 Element Ice.png 30% 2x EBF5 Status Chill.png 100% 10% 10%
Scorching Lasers All 120/10 Magical ---- 50% 2x EBF5 Status Scorch.png 100% 10% 10%
Notes: Status chance increased to 100% on Hard or Epic difficulties.
Doomsday All 150 Magical 75% EBF5 Element Dark.png 100% 5x EBF5 Status Scorch.png 300% 10% 10%
Notes: Used only upon death on Hard or Epic difficulties. Uses 1.2x of Gigalith's Magic Attack.
Ignores any pre-death (de)buffs.
Due to a bug, Doomsday scales with player Summon Attack instead of user Magic Attack if the Gigalith is killed by a summon.

Counters

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Enchantment Single -- -- ---- -- 4x EBF5 Status Enchanted.png -- -- --
Notes: Can't be dodged with Evade and bypasses EBF5 Status Bless.png Bless.
Before the v2 update, status strength was only 2x.
Mute Single -- -- ---- 100% 3x EBF5 Status Syphon.png 100% -- --
Overgrowth Single 100/2 Physical 100% EBF5 Element Bio.png 40% 3x EBF5 Status Poison.png 100% 10% 10%
Eruption Single 120 Physical 100% EBF5 Element Fire.png 30% 2x EBF5 Status Dry.png 100% 10% 10%
Surge Single 125 Physical 100% EBF5 Element Thunder.png 30% 1x EBF5 Status Stagger.png 100% 10% 10%
Tempest Single 120 Physical 100% EBF5 Element Wind.png 50% 2x EBF5 Status Light.png 100% 10% 10%
Iceberg Single 120 Physical 100% EBF5 Element Ice.png 30% 2x EBF5 Status Chill.png 100% 10% 10%

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Elemental Shift:

  • If Syphoned, or Shift Counter ≥5 → Elemental Shift.

* Shift Counter increases by 1 every turn; if the Gigalith is inflicted with Curse, Weaken or Tired, Shift Counter also increases by 1 for each status present.

Action:

  • If AoE Enchantment was used last turn → Syphon (1/7), Enchantment (1/7), Eruption (1/7), Iceberg (1/7), Overgrowth (1/7), Surge (1/7), Tempest (1/7);
  • <24% HP → Scorching Lasers;
  • <49% HP → Scorching Lasers (7/14), Syphon (1/14), Enchantment (1/14), Eruption (1/14), Iceberg (1/14), Overgrowth (1/14), Surge (1/14), Tempest (1/14);
  • <74% HP → Scorching Lasers (7/28), Syphon (3/28), Enchantment (3/28), Eruption (3/28), Iceberg (3/28), Overgrowth (3/28), Surge (3/28), Tempest (3/28);
  • Otherwise → Syphon (1/7), Enchantment (1/7), Eruption (1/7), Iceberg (1/7), Overgrowth (1/7), Surge (1/7), Tempest (1/7).

Counter:

  • If target is Syphoned or Enchanted → 100% → Magic*;
  • <24% HP → 100% → Syphon (4/9), Magic* (5/9);
  • Otherwise → 100% → Syphon (2/9), Enchantment (2/9), Magic* (5/9).

*On Hard/Epic "Magic" chooses best elemental spell based on target's elemental resistance between Eruption, Surge, Iceberg, Tempest and Overgrowth; it otherwise randomly picks one of them to use.


Additionally, if playing on Hard/Epic, the Gigalith will use Doomsday when it's killed.

Strategy

Main article: The Devourer/Strategy

Summon

The Cosmic Gigalith can be captured and used as a summon, but only on a New Game Plus. It uses its Scorching Lasers attack to deal heavy non-elemental magic damage to all foes, also afflicting them with six stacks of Scorch.

While its high SP cost and its availability being limited to the end of a New Game Plus render it rather impractical, the Cosmic Gigalith is nonetheless a devastatingly powerful summon; not only will it inflict severe damage on just about anything, it applies more Scorch stacks than any other source in the game. Once obtained, it can cripple anything not immune/highly resistant to Scorch or HP debuffs, allowing the party to focus on keeping themselves healthy and buffed before going in for the kill on Scorch-weakened foes.

EBF5 Foe Icon Cosmic Gigalith.png
Cosmic Gigalith SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Blasts all foes with powerful non-elemental magic, and severely scorches them, lowering their max HP over time. 150 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 666.66/10 Magical ---- 100% 6x EBF5 Status Scorch.png 100% 10% 10%
Note: When calculating the Power of each individual hit, the total Power is erroneously divided by 9 instead of 10, this means the Summon's actual Power is 11.11% higher than the value displayed in-game.

Trivia

  • Although it can be considered a "pre-final boss" for The Devourer, the Cosmic Gigalith is the only final boss to have a non-unique battle theme, if only on a technicality. Initially, its battle theme was "M3CHANICAL C0N-D4MNATION," which is also used by the regular Cosmic Monoliths, Lance, and the Neon Valkyrie. After v0.9 of the public beta of the game, the Gigalith's battle theme was changed to "Blaze of Iris," which is only shared with The Devourer.
  • The Cosmic Gigalith will not reappear once captured, leaving the final boss with only one wave. This can be useful for attempts to capture The Devourer in turn.
  • At 150 SP, the Cosmic Gigalith is the fourth-most expensive summon in Epic Battle Fantasy 5.