Beheaded Fallen
The Beheaded Fallen is a foe and a summon in Epic Battle Fantasy 5. It is primarily found in The Rapture.
Appearance
The Beheaded Fallen is a suit of black metal armor animated to float in the semblance of its former wearer. The armor consists of a cuirass, pauldrons, clawed gauntlets, and a horned helmet with a narrow red visor. Its lower "body" is a flowing, dark grey robe with a black lower section and dark grey trim; a similarly-colored sash dangles from the front of its cuirass, secured with a red brooch and marked with a pair of light grey bones crossed in an "X" shape.
Befitting its name, the Beheaded Fallen's helmet hovers slightly above its shoulders; a faint red light around the base of the helmet implies that it may be levitating in the same manner as a severed Hydra head. It wields a black double-headed axe with a pointed red gem embedded at the top of its head, between its thin blades.
Overview
The Beheaded Fallen is a straightforward physical juggernaut that can quickly take out players with a bit of luck. It mostly uses basic axe swings that hit multiple times, dealing a large amount of non-elemental damage. Fortunately, these skills suffer from poor Accuracy, with its strongest attack having a mere 55% chance to hit. For more reliable damage, it can also use Fire, Earth or Dark attacks, picking whichever element is least resisted by the party; Magma has a chance to Dry players, but this is relatively inconsequential.
While the party should avoid using gear that makes them more vulnerable to the Beheaded Fallen's elemental skills, specifically building resistance to them is inadvisable; they're much weaker than its non-elemental attacks. On that note, keeping Reflex in effect or using Accuracy debuffs will give the party a much better chance of surviving the Beheaded Fallen's axe swings; unfortunately, its immunity to Tired means that they'll have to inflict and maintain the latter with direct debuffs instead. Keeping up their Defence (via strong equipment and Protect) will also dampen its damage output; setting up a Target Tank with the Ninja Gear or the Ninja Skirt is another option, especially against large groups of Fallen.
The Beheaded Fallen resists Fire, Earth, and Bomb, is immune to Thunder, and absorbs Bio and especially Dark; on the other hand, it's weak to Water and especially Holy. It's also immune to Bad Luck, Curse, Tired, Weaken, Doom, and Instant Death. Enabling "More Foe Resistance" makes it immune to Fire, strongly resistant to Water, Ice, and Wind, and somewhat resistant to having its Attack, Defence, and Accuracy debuffed.
Statistics
Beheaded Fallen | EBF5 | |
---|---|---|
The cursed armor of an outlaw. It hits hard but with low accuracy. It can use dark, fire, or earth attacks, depending on what works best. |
Statistics | |||||||||||||
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Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
249 | 4 | 4 | 4 | 4 | 4 | 4 | 35 | 3.8 | 3.8 | 28 | 50 | 13 | |
Elemental Resistance |
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50% | 100% | - | 50% | 150% | 50% | -50% | - | -80% | 200% | ||||
Status Resistance |
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- | - | - | - | - | 100% | - | - | - | 100% | - | 100% | ||
Debuff Resistance |
|||||||||||||
- | - | - | - | - | - | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | - | ||||||
Name | Iron Plate | Leather | Belt Buckle | Hand Bomb | - | ||
Chance | 75% | 20% | 33% | 75% | - |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
1.75% per stack, up to 15.75% |
3.5% per stack, up to 31.5% |
-1.5% per stack, up to -13.5% |
-3% per stack, up to -27% |
Immune | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Before the v2 update, had 199 base HP instead.
Beheaded Fallen | EBF5 | |
---|---|---|
The cursed armor of an outlaw. It hits hard but with low accuracy. It can use dark, fire, or earth attacks, depending on what works best. |
Statistics | |||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Base Statistics |
Exp | AP | SP | Gold | Hit2HP | Catch | |||||||
249 | 4 | 4 | 4 | 4 | 4 | 4 | 35 | 3.8 | 3.8 | 28 | 50 | 13 | |
Elemental Resistance |
|||||||||||||
100% | 100% | 50% | 50% | 150% | 50% | 50% | 50% | -80% | 200% | ||||
Status Resistance |
|||||||||||||
- | - | - | - | - | 100% | - | - | - | 100% | - | 100% | ||
Debuff Resistance |
|||||||||||||
- | 30% | - | 30% | - | 30% | - |
Item Drop Rate | |||||||
---|---|---|---|---|---|---|---|
Icon | - | ||||||
Name | Iron Plate | Leather | Belt Buckle | Hand Bomb | - | ||
Chance | 75% | 20% | 33% | 75% | - |
Status Damage | |||||
---|---|---|---|---|---|
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances: | |||||
Burn | Scorch | Poison | Virus | Doom (if Death fails) |
Regen |
0 | 0 | -1.5% per stack, up to -13.5% |
-3% per stack, up to -27% |
Immune | -33.(3)% |
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties. Final damage is randomized by ±5% (except for Doom) and rounded down. |
Attacks and Abilities
Attack List | ||||||||||
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Attack | Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Double Hit | Single | 55/2 | ---- | -- | -- | -- | 75% | 10% | 10% | |
4x Hit | Single | 80/4 | ---- | -- | -- | -- | 55% | 10% | 10% | |
Axe Throw | Single | 65/5 | ---- | -- | -- | -- | 75% | 10% | 10% | |
Black Spikes | Single | 44/3 | 50% | -- | -- | -- | 100% | 10% | 10% | |
Magma | Single | 44 | 100% | 20% | 2x | 100% | 10% | 10% | ||
Tremor | All | 25 | 100% | -- | -- | -- | 100% | 10% | 10% |
Battle Logic
The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.
Action
- If catchscore >55 and all players are Lovable → Flee;
- If Syphoned or Berserked → Double Hit (1/3), Axe Throw (1/3), 4x Hit (1/3);
- Otherwise → Double Hit (1/5), Axe Throw (1/5), 4x Hit (1/5);
- Chooses best elemental spell based on active party's elemental resistance → Black Spikes/Magma/Tremor (2/5).
Counter (only if Counter-Attacking Foes is enabled)
- 33% → Double Hit.
Additionally, if any front line player has equipment that scares Ghosts, the Beheaded Fallen will immediately Surrender and Flee on their turn if <49% HP, or inflict 1x Berserk on themselves otherwise (the latter does not take up their action).
Summon
The Beheaded Fallen can be captured and used as a summon, or randomly called by the Spine Snapper. It uses a powered-up Black Spikes on the targeted foe, dealing physical Dark damage; it also gives five stacks of Brave to the entire party (including backup). Compared to the Roasted Gloop summon, it is a less cost-efficient means of making the party Brave, but it gives more stacks of the status while simultaneously damaging a foe.
Beheaded Fallen | SP | ||||||||
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Jabs a foe with a dark attack, and gives brave status to all allies, including those in backup. | 44 | Kept | |||||||
Target | Power | Type | Element | Status Effect | Acc | Crit | RdF | ||
Single Allies+B |
210/3 -- |
-- |
50% ---- |
-- | -- 5x |
-- |
100% -- |
10% -- |
10% -- |