White Clay

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Emo0009.jpg "It's a healer! We can't let it live!"
―Matt, Epic Battle Fantasy 5

The White Clay, also known as Light Clay, is a foe that appears in Epic Battle Fantasy 3, 4 and 5. It is found primarily in caves and ancient areas, namely the Kitten Kingdom Ruins in EBF3, or the Crystal Caverns, Lost Ruins, and the Temple of Godcat in EBF4. In EBF5, it appears in the Data Bunker as one of the Classic foes.

Appearance

Like other Clays, the White Clay is a human-shaped statue; it is modeled after a priest in particular. It has white armor with gold and either blue (EBF3 & 5) or green (EBF4) markings. Instead of a face, it has a golden plate with a thin, cross-shaped sigil. It carries a staff with a pearly white orb set in its oddly-shaped head.

Overview

As the main support unit of the Clay family, the White Clay acts as a buffer and healer in battle. Most of its skills revolves around supporting its teammates, usually by healing their HP, greatly buffing their stats, or granting them Regen to heal them over time. White Clays generally resist Holy and Earth while being very weak to Dark.

Epic Battle Fantasy 3

The Light Clay has 2 offensive attacks; the rest are supportive skills that heal and/or buff themselves or their allies. Their basic attack doesn't deal much damage but comes with a high chance to Syphon the target for a turn, or can use Shine for decent Holy damage and a chance to heavily lower Accuracy. As for their healing, they have 4 different skills to choose from, 3 of them heal a single ally and buff either their Attack and Defence, Magic Attack and Magic Defence, or Evade and Accuracy, as well as one that simply heals everyone with no extra effects. If they're Berserked or Syphoned, they'll be locked to using their normal attack, useful if you don't want to focus them down immediately.

Light Clays absorb Holy and Earth, are immune to Fire, Thunder and Bio, but are incredibly weak to Dark, Water and Bomb. They have no resistance to debuffs and are only immune to being Poisoned.

Epic Battle Fantasy 4

The White Clay forgoes most of their role as a raw healer and instead turn into more of a supporter. They can do a simple attack that unleashes Shine, dealing moderate damage and having a small chance to Weaken for 4 turns, a standard 3-hit attack, or they can cast Syphon on everyone to inflict well, Syphon. Their other two skills are a 50% Attack and Magic Attack buff on an ally, or granting 5 turns of Regen to all allies.

White Clays absorb Holy and are immune to Thunder and Bio, but are very weak to Dark and Bomb, and less weak to Water and Earth. They are also immune to Poison and Weaken. Enabling "More Foe Resistance" turns their Earth weakness into an absorption and gives them 50% resistance to Instant Death.

Epic Battle Fantasy 5

The Light Clay returns in its Epic Battle Fantasy 3 incarnation, sporting the same moveset but uses its move differently, deciding to heal much more frequently. Their normal attack is as weak as ever, now having a slight Holy element attached to it instead of being able to Syphon, its stat boosts work the same (not even overwriting buffs), one for Attack and Defense, one for Magic Attack and Magic Defense, and one for Evade and Accuracy. Their Megalixir now grants 3 turns of Regen to patch up damage over time, and all their healing spells are more random in how much they heal by. When near death, White Clays will cease attacking and instead use nothing except their healing skills. Syphoning or Berserking the White Clay will force them into using their normal attack.

Light Clays absorb Holy and Earth, are immune to Thunder and Bio, are weak to Bomb and Water, and are severely weak to Dark. They resist a lot of statuses, Burn, Scorch, Chill, Freeze, Wet, Dry, Light, Heavy, Poison, Virus, Bad Luck, Curse, Stagger, Weaken and Tired. They also resist all non-HP debuffs and due to them being a classic foe, are immune to Invisible and Enchanted. The "More Foe Resistance" challenge reduces their Bomb weakness, turns their Water weakness into a resistance, and gives them resistance to Stun, Doom and Instant Death.

Statistics

Epic Battle Fantasy 3

EBF3 Foe Icon Light Clay.png
Light Clay Living Statue EBF3
A priest made of clay. Heals and buffs allies.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP Gold
155 4 4 4 4 4 4.1 23 6 40
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Water.png Element Wind.png Element Earth.png Element Poison.png Element Dark.png Element Holy.png Element Bomb.png
100% 100% - -100% - 200% 100% -120% 200% -80%
Status
Resistance
Status Poison.png Status Syphon.png Status Dispel.png Status Doom.png Status Berserk.png Status Stun.png Status Death.png
100% - - - - - -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Light Feather Talisman Silk Pearl - - -
Name Light Feather Talisman Silk Pearl - - -
Chance 100% 80% 60% 10% - - -

Epic Battle Fantasy 4

Icon bestiary ebf4 white clay.png White Clay EBF4
A magic-wielding warrior which uses holy attacks and heals other foes.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
178 4 4 4 4 4 4 47 2.8 2.8 32 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
- 100% - -50% 100% -100% - -50% 200% -100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- - - - 100% - - - - 100% - -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Brick Silk Satin Silver Plate Elixir of Life - -
Name Brick Silk Satin Silver Plate Elixir of Life - -
Chance 70% 100% 20% 15% 3% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
7% Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 white clay.png White Clay EBF4
A magic-wielding warrior which uses holy attacks and heals other foes.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
178 4 4 4 4 4 4 47 2.8 2.8 32 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
- 100% - 200% 100% -50% - -50% 200% -100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- - - - 100% - - - - 100% - 50%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Brick Silk Satin Silver Plate Elixir of Life - -
Name Brick Silk Satin Silver Plate Elixir of Life - -
Chance 70% 100% 20% 15% 3% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
7% Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

On Hard and Epic difficulties, enters the battle with 5x Status Regen.png Regen.

Epic Battle Fantasy 5

EBF5 Foe Icon Light Clay.png
Light Clay EBF5
The most important unit in any party: The one who heals and buffs everyone!
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
253 4 4 4 4 4 4.1 29 3.5 3.8 20 40 17
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- 100% - 200% 100% -50% -50% - 200% -100%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% - 100% 100% - 100% 100% 100% 100% 100% - -
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 30% 30% 30% 30% 30% 30%
Item Drop Rate
Icon Brick Silk Satin Silver Plate The Holy Grail
Name Brick Silk Satin Silver Plate The Holy Grail
Chance 75% 25% 15% 10% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune 20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Light Clay.png
Light Clay EBF5
The most important unit in any party: The one who heals and buffs everyone!
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
253 4 4 4 4 4 4.1 29 3.5 3.8 15 40 17
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- 100% - 200% 100% -30% 50% - 200% -100%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
100% 50% 100% 100% - 100% 100% 100% 100% 100% - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 30% 30% 30% 30% 30% 30%
Item Drop Rate
Icon Brick Silk Satin Silver Plate The Holy Grail
Name Brick Silk Satin Silver Plate The Holy Grail
Chance 75% 25% 15% 10% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
Immune Immune Immune Immune 20% -26.(6)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.

As with all the Classic foes, the Light Clay is immune to both Invisible and Enchanted.

Emo0010.jpg "WE NEED TO STOP THE HEALER!! Obvious strategy is obvious!"
―Matt, Epic Battle Fantasy 5

Attacks and Abilities

Epic Battle Fantasy 3

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Strike Single 22 Physical ---- 80% 1x Status Syphon.png 90% 10% 10%
Shine Single 55 Magical 100% Element Holy.png 50% 50% StatDown Accuracy.png 100% 10% 10%
Megalixir Allies 4 Magical ---- -- -- -- -- -- 0%
Attack Potion Ally 20 Magical ---- -- 70%
70%
Stat Attack.png
Stat Defence.png
-- -- 0%
Magic Potion Ally 20 Magical ---- -- 70%
70%
Stat Magic.png
Stat Mdef.png
-- -- 0%
Speed Potion Ally 20 Magical ---- -- 70%
70%
Stat Accuracy.png
Stat Evade.png
-- -- 0%

Epic Battle Fantasy 4

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Strike Single 16 Physical ---- -- -- -- 100% 10% 10%
Notes: Is immediately followed by casting Shine on the same player.
Triple Strike Single 30/3 Physical ---- -- -- -- 100% 10% 10%
Shine Single 26 Magical 100% Element Holy.png 30% 4x Status Weaken.png 100% 10% 10%
Notes: Is used only in conjunction with Strike.
Syphon All -- -- ---- 50% 2x Status Syphon.png 100% -- --
Offensive Potion Ally -- -- ---- -- 50%
50%
Stat Attack.png
Stat Magic.png
-- -- --
Regen Allies -- -- ---- -- 5x Status Regen.png -- -- --

Epic Battle Fantasy 5

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Strike Single 22 Physical 25% Element Holy.png -- -- -- 100% 10% 10%
Megalixir Allies MaxHP * Hit2HP / 260 (heals) -- ---- -- 3x EBF5 Status Regenerate.png -- -- 20%
Notes: Heal strength depends on target's stats, not user's.
Speed Potion Ally MaxHP * Hit2HP / 130 (heals) Magical ---- -- 70%
70%
Stat Accuracy.png
Stat Evade.png
-- -- 20%
Notes: Unlike most buffs, stacks with current de/buffs instead of overwritting them.
Heal strength depends on target's stats, not user's.
Attack Potion Ally MaxHP * Hit2HP / 130 (heals) Magical ---- -- 70%
70%
Stat Attack.png
Stat Defence.png
-- -- 20%
Notes: Unlike most buffs, stacks with current de/buffs instead of overwriting them.
Heal strength depends on target's stats, not user's.
Magic Potion Ally MaxHP * Hit2HP / 130 (heals) Magical ---- -- 70%
70%
Stat Magic.png
Stat Mdef.png
-- -- 20%
Notes: Unlike most buffs, stacks with current de/buffs instead of overwriting them.
Heal strength depends on target's stats, not user's.

See the Hit2HP article for a list of foes' Hit2HP values and resulting heal strength.

Emo0030.jpg "STOP LETTING IT HEAL!! I'M GONNA SMASH THE KEYBOARD!!"
―Matt, Epic Battle Fantasy 5

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Epic Battle Fantasy 3

  • Berserked or/and Syphoned → Strike;
  • Otherwise → Strike (5/20), Shine (3/20), Megalixir (3/20), Attack Potion (3/20), Magic Potion (3/20), Speed Potion (3/20).

Epic Battle Fantasy 4

  • Berserked or/and Syphoned → Strike (1/2), Triple Strike (1/2);
  • Otherwise → Strike (2/10), Triple Strike (2/10), Syphon (1/10), Offensive Potion (4/10), Regen (1/10).

Epic Battle Fantasy 5

Action

  • If Syphoned or Berserked → Strike;
  • <24% HP → Megalixir (1/4), Speed Potion (1/4), Attack Potion (1/4), Magic Potion (1/4);
  • Otherwise → Strike (4/16), Megalixir (3/16), Speed Potion (3/16), Attack Potion (3/16), Magic Potion (3/16).

* Speed, Attack and Magic Potion always target the most damaged foe.

Counter (only if Counter-Attacking Foes is enabled)

  • 33% and not Syphoned → Speed Potion.

* Speed Potion always targets the user.


Additionally, like all the Classic foes, the Light Clay ignores the Lovable status on players.

Summon

Epic Battle Fantasy 5

The foe can be captured to be used as a summon.

EBF5 Foe Icon Light Clay.png
Light Clay SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Casts an advanced healing spell, which heals all allies, including those in backup. 40 Kept
Target Power Type Element Status Effect Acc Crit RdF
Allies+B 60 Magical ---- -- -- -- 100% 10% 10%
Note: Heal scales off a half of Summon Attack.