Defender Mk III

From Epic Battle Fantasy Wiki
(Redirected from Defender MK III)
Jump to navigation Jump to search

The Defender Mk III is a foe and a summon in Epic Battle Fantasy 5. It is primarily found in the Iron Fortress and the surrounding areas.


Appearance

The Defender Mk III is a copper-colored Defender with yellow accents around its knees, wheels, and weapons. It is armed with machine guns, a large cannon, and two "lightburst guns," boxy energy weapons with fins on the back and an intense yellow glow in their interiors.

Overview

The Defender Mk III uses Bomb and Thunder attacks from both sides of the offensive spectrum. Its physical attacks include stabbing players with massive energy blades and a barrage of shots from its machine guns, while its magical attacks fire its main cannon and its lightburst guns to bombard the party. Its machine guns and lightburst guns are randomly targeted, but with the number of times they hit (18 and 6, respectively), it's likely that the entire team will take serious damage.

The Defender Mk III can inflict Stagger and Stun with some of its attacks, although the latter's infliction chance is quite low (unless playing on Hard or Epic difficulty, in which case it becomes dangerously high). It also has abilities to debuff the party's Accuracy and Evade by massive amounts; debuff-clearing support and reliable stat boosting abilities are helpful to both counteract the drops and encourage the Defender to waste turns re-applying them.

While the Defender Mk III is immune to the most debilitating status effects, Weaken, Tired, and Curse can be used to greatly debuff its stats; Tired in particular helps mitigate its frequent use of Flare and Bind. Its lack of resistance to Dry and Wet can also be exploited; the former amplifies its significant Bomb weakness, while the latter gives the player more reason to hit its extreme Water weakness and follow up with Ice attacks (which it doesn't resist).

Inflicting Berserk is inadvisable; the Defender Mk III has no Berserk-specific pattern, so the status effectively serves as a straight power boost.

The Defender Mk III absorbs Thunder and resists Earth, Bio, and Wind; on the other hand, it's weak to Bomb and especially Water. It is also immune to Stun, Chill, Freeze, Syphon, Poison, Virus, Doom, and Instant Death, as well as slightly resistant to all stat debuffs except for HP. Enabling "More Foe Resistance" makes it neutral to Bomb, immune to Earth, Bio, and Wind, and resistant to Fire and Ice; its debuff resistances also increase, especially to Attack, Accuracy and Evade.

The Defender Mk III is noteworthy for being the only foe to drop Hard Nuts.

Statistics

EBF5 Foe Icon Defender Mk III.png
Defender Mk III EBF5
The latest version in this line of killing machines. It uses very powerful thunder and bomb attacks. Resistance is key!
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
900 4 4 6 4 4 4.1 210 23 23 220 33 6
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- 200% - 50% 50% -50% -80% 50% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% 100% 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 20% 20% 20% 20% 20% 20%
Item Drop Rate
Icon Copper Pipe P2 Processor Nano Fibre Game Child Hard Nut
Name Copper Pipe P2 Processor Nano Fibre Game Child Hard Nut
Chance 100% 50% 50% 10% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
2.31% per stack,
up to 20.79%
4.62% per stack,
up to 41.58%
Immune Immune Immune -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Defender Mk III.png
Defender Mk III EBF5
The latest version in this line of killing machines. It uses very powerful thunder and bomb attacks. Resistance is key!
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
900 4 4 6 4 4 4.1 210 23 23 220 33 6
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
50% 200% 50% 100% 100% - -80% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% 100% 100% 100% - - - - - - 100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- 50% 30% 30% 30% 50% 50%
Item Drop Rate
Icon Copper Pipe P2 Processor Nano Fibre Game Child Hard Nut
Name Copper Pipe P2 Processor Nano Fibre Game Child Hard Nut
Chance 100% 50% 50% 10% 2%
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
1.155% per stack,
up to 10.395%
2.31% per stack,
up to 20.79%
Immune Immune Immune -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Electro-blades Single 180 Physical 100% EBF5 Element Thunder.png -- -- -- 100% 10% 10%
Machine Guns Random 200/18 Physical 50% EBF5 Element Bomb.png -- -- -- 100% 10% 10%
Notes: Instead of targeting completely randomly, after each hit there's a 25% chance to swap to a different target.
Lightburst Guns Random 220/6 Magical 100% EBF5 Element Thunder.png 10% 2x EBF5 Status Stun.png 100% 10% 10%
Notes: Status chance increased to 50% on Hard and Epic difficulties.
Can target dead players, leading to a chance to waste hits.
Before the v2 update, due to an oversight it had 2% chance of 10x EBF5 Status Stun.png Stun, increased to 50x on Hard/Epic (as status durations are capped at 9x, it would inflict 9 stacks of Stun regardless of difficulty).
Big Blast All 65 Magical 100% EBF5 Element Bomb.png 50% 1x EBF5 Status Stagger.png 100% 10% 10%
Electric Blast All 65 Magical 100% EBF5 Element Thunder.png 40% 1x EBF5 Status Stagger.png 100% 10% 10%
Bind All -- -- ---- 100% 50% EBF5 StatDown Evade.png 150% -- --
Flare All -- -- ---- 80% 50% EBF5 StatDown Accuracy.png 150% -- --

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Machine Guns (4/20), Lightburst Guns (4/20), Electric Blast (3/20);
    • If a randomly selected player has at least a 10% Accuracy debuff;
      • If a randomly selected player doesn't have an Evade buff → Big Blast (9/20);
      • Otherwise → Bind (3/20), Big Blast (6/20);
    • Otherwise → Big Blast (3/20);
      • If a randomly selected player doesn't have an Evade buff → Flare (3/10);
      • Otherwise → Flare (3/20), Bind (3/20);
  • Otherwise → Electro-Blades (2/10), Machine Guns (2/10), Lightburst Guns (2/10), Electric Blast (1/10);
    • If a randomly selected player has at least a 10% Accuracy debuff;
      • If a randomly selected player doesn't have an Evade buff → Big Blast (3/10);
      • Otherwise → Bind (1/10), Big Blast (2/10);
    • Otherwise → Big Blast (1/10);
      • If a randomly selected player doesn't have an Evade buff → Flare (1/5);
      • Otherwise → Flare (1/10), Bind (1/10).

Counter (only if Counter-Attacking Foes is enabled)

  • 25%;
    • If a randomly selected player has at least a 10% Accuracy debuff;
      • If a randomly selected player has at least a 10% Evade debuff → Electric Blast;
      • Otherwise → Bind;
    • Otherwise → Flare.

Summon

The Defender Mk III can be captured and used as a summon. It uses a powered-up version of its Electric Blast to hit all foes with magical Thunder damage and a small Stagger chance; it also has high Accuracy.

EBF5 Foe Icon Defender Mk III.png
Defender Mk III SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Nukes all enemies with a powerful thunder blast, which may also stagger them. 80 Cured
Target Power Type Element Status Effect Acc Crit RdF
All 200 Magical 100% EBF5 Element Thunder.png 30% 1x EBF5 Status Stagger.png 150% 10% 10%

Trivia

  • The Defender Mk III's name and flavor text could be a reference to how it is the third "Defender" enemy in the Epic Battle Fantasy series, following the Defenders of the first and fourth games.