Thorny Creep

From Epic Battle Fantasy Wiki
Jump to navigation Jump to search

The Thorny Creep is a foe and a summon in Epic Battle Fantasy 5. It is usually found in the Wild Tropics.

Appearance

The Thorny Creep is a brown insect-like creature with six stubby legs, four brown eyes and a pair of fleshy mandibles. It has a tan shell with blotchy brown stripes and a number of curved spikes protruding from it; the overall result makes it look vaguely like an exaggerated treehopper or "thorn bug".

Overview

The Thorny Creep is a defensive foe with above-average durability and below-average Evade. It uses single-target physical attacks, most of which are at least partly Thunder and Earth-based. Some of these moves can inflict Stun and Heavy, but the former is rare (except on higher difficulty levels) and the latter is generally not much of a concern.

The Thorny Creep can also hide in its shell to give itself Defend status; on higher difficulties, it also grants a strong Defence buff. These buffs make it fairly durable, especially on the physical side, but a Dispel effect will make short work of them; if Dispel isn't available, magic attacks will be more effective against the foe. Inflicting Burn, Poison, and Virus can whittle down its HP even through its defenses; it also can't guard itself on consecutive turns, leaving players with an opening to hit it without Defend getting in the way.

The Thorny Creep is weak to Bio, Holy, and especially Earth, but it absorbs Thunder, is immune to Stun, and resists Doom and Instant Death. Enabling "More Foe Resistance" makes it immune to Wind and neutral to Holy and Earth.

Statistics

EBF5 Foe Icon Thorny Creep.png
Thorny Creep EBF5
A defensive crab-like foe. It stores a powerful electric charge in its shell, giving it a stunning sting.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
230 4 4 4 4 4 3.6 38 3.7 3.7 22 33 20
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- 200% - -80% -50% - - - -50% -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% - - - - - - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Sea Shell Razor Claw Bone Spike - -
Name Sea Shell Razor Claw Bone Spike - -
Chance 15% 30% 10% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
2.31% per stack,
up to 20.79%
4.62% per stack,
up to 41.58%
2.97% per stack,
up to 26.73%
5.94% per stack,
up to 53.46%
16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Thorny Creep.png
Thorny Creep EBF5
A defensive crab-like foe. It stores a powerful electric charge in its shell, giving it a stunning sting.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
230 4 4 4 4 4 3.6 38 3.7 3.7 22 33 20
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
- 200% - - -50% - - 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- 100% - - - - - - - - - 50%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Sea Shell Razor Claw Bone Spike - -
Name Sea Shell Razor Claw Bone Spike - -
Chance 15% 30% 10% - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
2.31% per stack,
up to 20.79%
4.62% per stack,
up to 41.58%
2.97% per stack,
up to 26.73%
5.94% per stack,
up to 53.46%
16.5% -22%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Shell Burst Single 30 Physical 25% EBF5 Element Earth.png 20% 1x EBF5 Status Stun.png 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.
Flip Single 33 Physical ---- -- -- -- 100% 10% 10%
Spark Single 55 Physical 100% EBF5 Element Thunder.png -- -- -- 100% 10% 10%
Rockslide Single 60/3 Physical 100% EBF5 Element Earth.png 50% 2x EBF5 Status Heavy.png 80% 10% 60%
Defend Self -- -- ---- -- 1x Status Defend.png -- -- --
Notes: Also gives a 50%Stat Defence.png Defence buff on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Surrender;
  • If Syphoned or Berserked → Shell Burst (1/2), Flip (1/2);
  • If it used Defend last turn → Shell Burst (1/4), Flip (1/4), Spark (1/4), Rockslide (1/4);
  • <24% HP → Defend;
  • Otherwise → Shell Burst (1/5), Flip (1/5), Spark (1/5), Rockslide (1/5), Defend (1/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 25% and not Syphoned → Spark (1/2), Rockslide (1/2).

Summon

The foe can be captured to be used as a summon.

EBF5 Foe Icon Thorny Creep.png
Thorny Creep SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Stings with an advanced earth attack, which may stun the target. 28 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 120 Physical 100% EBF5 Element Earth.png 50% 2x EBF5 Status Stun.png 100% 10% 10%