Mud Slime

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The Mud Slime is a foe and a summon in Epic Battle Fantasy 5. It is mostly found in the Mystic Woods, although it starts appearing around the Wild Tropics and the eastern side of Hope Harbor in a "Foe Remix" Custom Game.


Appearance

The Mud Slime is a small blob of light brown mud with beady green eyes and a ":3" expression. Unlike most Slimes, it tends to have a small set of protrusions of mud at the top of its body, looking like a sort of a tuft. Bits of vegetation grow from the top of its head; if its bestiary entry is any indication, they may actually be sustained by nutrients within the Mud Slime's body.

The Mud Slime's variations include:

  1. Two reeds and a lily pad.
  2. One reed and four lily pads.
  3. A single Rafflesia-like leaf laid along their head.

Overview

Mud Slimes are simple, low-tier foes. They have a few attacks, all of which deal a pathetic amount of single-target physical Bio damage. Their only notable abilities are Leaf Volley, which hits twice, and Spit, which has a small chance to Confuse the target.

Although Mud Slimes absorb both Bio and Water, pretty much any other form of damage will wipe them out with little difficulty, especially given their low Evade. To ensure their demise, they should be struck with Fire, Dark, Bomb and especially Ice attacks. They also have no status resistances and a massive weakness to Doom and Death, providing yet another means to swiftly remove them from a battle.

With "More Foe Resistance" enabled, the Mud Slime becomes immune to Earth and Wind, neutral to Dark and Bomb, and less vulnerable to Ice.

Statistics

EBF5 Foe Icon Mud Slime.png
Mud Slime EBF5
A weak enemy made from fertile mud. It supports the growth of swamplands.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-50% - -80% - 150% -50% 150% - - -50%
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Earth Ball An Herb Gash Root Jungle Flower -
Name Earth Ball An Herb Gash Root Jungle Flower -
Chance 30% 20% 10% 10% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
5.25% per stack,
up to 47.25%
10.5% per stack,
up to 94.5%
-1.5% per stack,
up to -13.5%
-3% per stack,
up to -27%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
EBF5 Foe Icon Mud Slime.png
Mud Slime EBF5
A weak enemy made from fertile mud. It supports the growth of swamplands.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP Catch
54 4 4 4 4 4 3 5 1 1 5 50 90
Elemental
Resistance
EBF5 Element Fire.png EBF5 Element Thunder.png EBF5 Element Ice.png EBF5 Element Earth.png EBF5 Element Bio.png EBF5 Element Bomb.png EBF5 Element Water.png EBF5 Element Wind.png EBF5 Element Holy.png EBF5 Element Dark.png
-50% - -50% 100% 150% - 150% 100% - -
Status
Resistance
EBF5 Status Burn+Scorch.png EBF5 Status Stun.png EBF5 Status Chill+Freeze.png EBF5 Status Poison+Virus.png EBF5 Status Syphon.png EBF5 Status Curse+Bad Luck.png EBF5 Status Stagger+Confuse.png EBF5 Status Wet+Dry.png EBF5 Status Heavy+Light.png EBF5 Status Weak+Tired.png EBF5 Status Dispel.png EBF5 Status Death.png
- - - - - - - - - - - -100%
Debuff
Resistance
EBF5 StatDown HP.png EBF5 StatDown Attack.png EBF5 StatDown Magic.png EBF5 StatDown Defence.png EBF5 StatDown Mdef.png EBF5 StatDown Accuracy.png EBF5 StatDown Evade.png
- - - - - - -
Item Drop Rate
Icon Earth Ball An Herb Gash Root Jungle Flower -
Name Earth Ball An Herb Gash Root Jungle Flower -
Chance 30% 20% 10% 10% -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
EBF5 Status Burn.png Burn EBF5 Status Scorch.png Scorch EBF5 Status Poison.png Poison EBF5 Status Virus.png Virus EBF5 Status Doom.png Doom
(if Death fails)
EBF5 Status Regenerate.png Regen
5.25% per stack,
up to 47.25%
10.5% per stack,
up to 94.5%
-1.5% per stack,
up to -13.5%
-3% per stack,
up to -27%
25% -33.(3)%
Damage taken from first four is decreased by 30% on Easy and 65% on Zero difficulties.
Final damage is randomized by ±5% (except for Doom) and rounded down.


Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Jump & Dissolve Single 13 Physical 20% EBF5 Element Bio.png -- -- -- 100% 10% 10%
Jump & Back Single 13 Physical 20% EBF5 Element Bio.png -- -- -- 100% 10% 10%
Leaf Volley Single 30/2 Physical 100% EBF5 Element Bio.png -- -- -- 100% 10% 10%
Spit Single 16 Physical 20% EBF5 Element Bio.png 25% 1x EBF5 Status Confuse.png 100% 10% 10%
Notes: Status chance increased to 50% on Hard or Epic difficulties.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

Action

  • If catch score >55 and all players are Lovable → Surrender;
  • If Berserked → Jump & Back;
  • If Syphoned → Jump & Dissolve;
  • Otherwise → Jump & Back (1/5), Jump & Dissolve (1/5), Spit (1/5), Leaf Volley (2/5).

Counter (only if Counter-Attacking Foes is enabled)

  • 100% and not Syphoned → Leaf Volley.

Additionally, if any front line player has equipment that scares Slimes, the Mud Slime will immediately Surrender and Flee on their turn.

Summon

The Mud Slime can be captured and used as a summon. It uses its Leaf Volley on a single foe, dealing weak physical Bio damage.

EBF5 Foe Icon Mud Slime.png
Mud Slime SP Whether the summon cures Freeze from players by forcing them to move (jump off the screen)
Uses a basic bio attack on a single target. 9 Kept
Target Power Type Element Status Effect Acc Crit RdF
Single 45/2 Physical 100% EBF5 Element Bio.png -- -- -- 100% 10% 10%