Evil Mushroom

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The Evil Mushroom is a foe in Epic Battle Fantasy 4 and Adventure Story. It appears primarily in jungle areas, such as Lankyroot Jungle (in EBF4).

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To do: All about its Adventure Story variant.

Appearance

The Evil Mushroom is a semi-sentient plant similar to the Mad Cactus and the Haunted Tree. In EBF4, it appears as a large blue mushroom. Holes in its front create a simple face consisting of two eyes and a mouth; the eyes are slightly mismatched, and the mouth has small protrusions resembling teeth.

In Adventure Story, the Evil Mushroom lacks eyes, and it is colored white and red, much like a normal mushroom.

Overview

EBF4

Much like its fellow killer plants (Haunted Trees and Mad Cacti), the Evil Mushroom is a low to moderate threat on its own, having several elemental weaknesses, no resistances, and one immunity. Its main threat comes from its ability to Stun and Weaken the party with its special attacks, leaving them vulnerable to other enemies.

In addition to its elemental weaknesses, the Evil Mushroom can be largely neutralized as a threat by inflicting Syphon or Berserk upon it, which restricts it to a basic melee attack, making it much more manageable.

Adventure Story

In Adventure Story, the Evil Mushroom is a low-level enemy that appears in the game's first two worlds. It's a stationary enemy that occasionally spits a large poison bubble at Matt when it notices him. The bubbles produced by the Evil Mushroom are slow-moving and can be deflected with Matt's weapon.

Statistics

Icon bestiary ebf4 evil mushroom.png Evil Mushroom EBF4
A large mushroom which uses non-elemental attacks to inflict status problems. Has low evade.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
100 4 4 4 4 4 2 16 2.5 2.5 12 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
-80% - - -80% - - - - -80% 100%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- - - - - - - -50% - - - -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Bad Mushroom Bio Virus Lanky Root - - - -
Name Bad Mushroom Bio Virus Lanky Root - - - -
Chance 50% 5% 10% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
12.6% 3% per stack,
up to 27%
25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.
Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 evil mushroom.png Evil Mushroom EBF4
A large mushroom which uses non-elemental attacks to inflict status problems. Has low evade.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
100 4 4 4 4 4 2 16 2.5 2.5 12 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
-80% - - -80% 200% - - 200% -80% 200%
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
- - - - - - - -50% - - 100% 100%
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Bad Mushroom Bio Virus Lanky Root - - - -
Name Bad Mushroom Bio Virus Lanky Root - - - -
Chance 50% 5% 10% - - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
12.6% -3% per stack,
up to -27%
Immune -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Emerge Single 17 Physical 50% Element Earth.png -- -- -- 100% 10% 10%
Notes: Is used only when under the effect of Status Berserk.png Berserk or/and Status Syphon.png Syphon.
Mushrooms Single 20 Physical ---- 80% 1x Status Stun.png 100% 10% 10%
Yellow Spores All 10 Magical ---- 12% 1x Status Stun.png 100% 10% 20%
Bubble Burp All 11 Magical ---- 60% 3x Status Weaken.png 100% 10% 30%

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Berserked or/and Syphoned → Emerge;
  • Otherwise → Mushrooms (1/3), Yellow Spores (1/3), Bubble Burp (1/3).