Copper Fish

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The Copper Fish is a foe in Epic Battle Fantasy 4. It appears primarily in the Waste Disposal Plant, although some are also found around the Temple of Godcat.

Appearance

As its name implies, the Copper Fish is a copper-colored robot vaguely designed to resemble a fish. Its front end has a large, mouth-like opening with four light brown fangs, as well as a round, eye-like structure attached to a plate on its top. A small winding key sticks out of its back behind the "eye", approximating a dorsal fin. Like all Fishes, it has three rocket boosters that allow it to hover in the air - one on its "tail" and two attached to its sides. These boosters emit orange flames.

Overview

The Copper Fish is possibly the most aggravating foe in the Waste Disposal Plant, if only because it's one of the few mechanical foes that absorbs Thunder instead of being weak to it. It can use physical Thunder and Fire attacks, with a slight Burn chance on the latter. It also has a non-elemental ram that bolsters its already above-average Evade; however, its base Accuracy is relatively low. Like the rest of its family, it will release its thrusters upon death, hitting a random player for modest magical Bomb damage and a great chance of Stagger. This can be averted by killing the Copper Fish as the last enemy in the wave.

Although the Copper Fish isn't too threatening of a foe, it can be a pain to kill because of its Evade shenanigans. Aside from buffing the party's Accuracy and debuffing its Evade, hit it with Syphon or Berserk to stop it from using its Evade-buffing Ram attack. These statuses also limit it to its Jet Flow attack, which can be nullified with Fire immunity and isn't very powerful to begin with; however, they will not prevent it from using Mini Missiles upon dying. If you can't save it for last, try raising the party's Stagger resistance; Bomb resistance and high Magic Defence dampens the actual attack as well.

The Copper Fish absorbs Thunder, is immune to Bio, Earth, Poison, and Burn, resists Freeze, and is weak to both Bomb and Wind. While its atypical Thunder absorption can catch players off-guard, the party can readily take it down with Shockwave, Big Blast and Air Strike. "More Foe Resistance" gives it additional resistances to Fire, Ice, Water, and Dispel, as well as an immunity to Stun and Evade debuffs.

Statistics

Icon bestiary ebf4 copper fish.png Copper Fish EBF4
A copper flying fish robot. Uses fire, thunder and bomb[inaccurate - only used on death] attacks. Launches a final attack when defeated.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
134 4 4 4 4 4 4.3 26 2.8 2.8 16 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
- 200% - 100% 100% -80% -80% - - -
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
100% - 50% - 100% - - - - - - -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - -
Item Drop Rate
Icon Microcontroller Springy Spring Red LED Steel Plate - - -
Name Microcontroller Springy Spring Red LED Steel Plate - - -
Chance 80% 60% 30% 10% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
Immune Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Prior to the Battle Mountain update, it instead had -80% Thunder resistance and -50% Wind resistance.

Statistics with More Foe Resistance enabled.
Icon bestiary ebf4 copper fish.png Copper Fish EBF4
A copper flying fish robot. Uses fire, thunder and bomb[inaccurate - only used on death] attacks. Launches a final attack when defeated.
Statistics
Base
Statistics
Stat HP.png Stat Attack.png Stat Defence.png Stat Magic.png Stat Mdef.png Stat Accuracy.png Stat Evade.png Exp AP SP Gold Hit2HP
134 4 4 4 4 4 4.3 26 2.8 2.8 16 50
Elemental
Resistance
Element Fire.png Element Thunder.png Element Ice.png Element Earth.png Element Poison.png Element Bomb.png Element Wind.png Element Water.png Element Holy.png Element Dark.png
50% 200% 50% 100% 100% -80% -80% 50% - -
Status
Resistance
Status Burn.png Status Stun.png Status Freeze.png Status Tired.png Status Poison.png Status Dispel.png Status Stagger.png Status Syphon.png Status Wet.png Status Weaken.png Status Curse.png Status Death.png
100% 100% 50% - 100% 50% - - - - - -
Debuff
Resistance
StatDown Attack.png StatDown Magic.png StatDown Defence.png StatDown Mdef.png StatDown Accuracy.png StatDown Evade.png
- - - - - 50%
Item Drop Rate
Icon Microcontroller Springy Spring Red LED Steel Plate - - -
Name Microcontroller Springy Spring Red LED Steel Plate - - -
Chance 80% 60% 30% 10% - - -
Status Damage
Damage taken from status effects, in % of maximum health (per turn), including elemental resistances:
Status Burn.png Burn Status Poison.png Poison Status Doom.png Doom
(if Death fails)
Status Regen.png Regen
Immune Immune 25% -33.(3)%
Final damage is randomized by ±5% (except for Doom) and rounded down.

Attacks and Abilities

Attack List
Attack Target Power Type Element Status Effect Acc Crit RdF
Ram Single
Self
45
--
Physical
--
---- -- --
20%
--
Stat Evade.png
70%
--
10%
--
10%
--
Jet Flow Single 28 Physical 100% Element Fire.png 30% 2x Status Burn.png 100% 10% 10%
Spark Single 35 Physical 80% Element Thunder.png -- -- -- 100% 10% 10%
Mini Missiles Single 40 Magical 100% Element Bomb.png 80% -- Status Stagger.png 100% 10% 10%
Notes: Is used only upon death.
Ignores any pre-death (de)buffs.

Battle Logic

The following describes general logic of the enemy and attack patterns, with chances of each attack to be used. Conditions are listed from highest to lowest priority unless specified otherwise.

  • Death → Mini Missiles;
  • Berserked or/and Syphoned → Jet Flow;
  • Otherwise → Ram (1/3), Jet Flow (1/3), Spark (1/3).

Mini Missiles will not be activated if no foes are left in the wave.