The Normal Attack (also known as Standard Attack) is a basic command/skill in the Epic Battle Fantasy series.
Description
A Normal Attack is executed by the player simply striking a foe with their weapon. Normal Attacks are typically weaker than most other available skills, but are advantageous in the sense that they either do not require MP to use (EBF1-4) or have no cooldown period (EBF5). Because of this, Normal Attacks are often used to finish off foes at low health. It should also be noted that, like many other weapon-elemental skills, Normal Attacks can activate a weapon's special on-hit effects.
Out of all characters, Matt's Normal Attack traditionally has the most power, and Natalie's has the least. It's also worth noting that Natalie's Normal Attack (and later Anna's in EBF5) has a guaranteed chance of triggering her weapon's unleash or bonus spells, which can be a very powerful effect with certain weapons.
Normal Attacks can be used through the "Attack" command available at the top of each player's command list. Matt's Normal Attack deals weapon-elemental damage and applies a bonus effect, both based on his currently equipped sword, while Natalie's always do light, non-elemental damage.
Matt
Normal Attack
|
(No description)
|
Target
|
Type
|
Element
|
Status Effect
|
MP
|
RdF
|
Single
|
|
|
|
--
|
--
|
10%
|
Power
|
|
Status Chance
|
Status Strength
|
5800
|
|
--
|
--
|
Note: With Inferno/Heaven's Gate, deals damage based on enemy Eruption/Seiken resist.
|
Natalie
Normal Attack
|
(No description)
|
Target
|
Type
|
Element
|
Status Effect
|
MP
|
RdF
|
Single
|
|
|
----
|
--
|
--
|
10%
|
Power
|
|
Status Chance
|
Status Strength
|
1200
|
|
--
|
--
|
They're mostly the same as in EBF1, but several skill bonuses are now available to enhance their perfomance.
Matt
Normal Attack
|
(No description)
|
Target
|
Type
|
Element
|
Status Effect
|
MP
|
RdF
|
Single
|
|
|
|
|
--
|
10%
|
Power
|
|
Status Chance
|
Status Strength
|
5500
|
|
(100%)
|
(100%)
|
Skill Bonuses
|
Name
|
Effect
|
Swordsman
|
1.4x damage multiplier
|
Counter
|
50% chance to counter physical attacks with Normal Attack
|
Counter x2
|
100% chance to counter physical attacks with Normal Attack
|
Mana Leech
|
Recovers MP equal to 1/80 of expected damage from one hit. (No effect if Blood Blade or Rune Blade are equipped)
|
Swordbreaker
|
150% chance of 20% Attack debuff (200% chance and 40% strength with Anarchy equipped, no effect if Black Fang is equipped)
|
Potion Thief
|
Steals an item from the target (one item per foe, works even on a miss)
|
Natalie
Natalie's Normal Attack technically ignores her base Attack stat (but still considers buffs and debuffs). However, since Natalie's base Attack cannot be increased anyway, this effectively does nothing.
Normal Attack
|
(No description)
|
Target
|
Type
|
Element
|
Status Effect
|
MP
|
RdF
|
Single
|
|
|
|
|
--
|
10%
|
Power
|
|
Status Chance
|
Status Strength
|
1500
|
|
(100%)
|
(100%)
|
Note: Ignores Natalie's base Attack.
|
Skill Bonuses
|
Name
|
Effect
|
Mana Leech
|
Recovers MP equal to 1/15 of expected damage
|
Death Touch
|
10.99x damage multiplier
|
Potion Thief
|
Steals an item from the target (one item per foe, works even on a miss)
|
In Epic Battle Fantasy 3, Normal Attack can be upgraded like any other skill.
Matt
|
Normal Attack
|
Standard attack.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
MP
|
AP Cost
|
1
|
30
|
(100%)
|
(100%)
|
0
|
0
|
2
|
40
|
(100%)
|
(100%)
|
0
|
150
|
3
|
50
|
(100%)
|
(100%)
|
0
|
400
|
4
|
65
|
(100%)
|
(100%)
|
0
|
1000
|
5
|
80
|
(100%)
|
(100%)
|
0
|
2500
|
Note: Has 70% chance to trigger bonus skills at 100% of host skill's base power.
|
Natalie
|
Normal Attack
|
Standard attack.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
90%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
MP
|
AP Cost
|
1
|
10
|
(100%)
|
(100%)
|
0
|
0
|
2
|
15
|
(100%)
|
(100%)
|
0
|
250
|
3
|
20
|
(100%)
|
(100%)
|
0
|
500
|
4
|
25
|
(100%)
|
(100%)
|
0
|
1000
|
5
|
30
|
(100%)
|
(100%)
|
0
|
2000
|
Note: Bonus skills always trigger at 300% of host skill's base power.
|
Lance
|
Normal Attack
|
Standard attack.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
MP
|
AP Cost
|
1
|
30
|
(50%)
|
(100%)
|
0
|
0
|
2
|
40
|
(50%)
|
(100%)
|
0
|
150
|
3
|
50
|
(50%)
|
(100%)
|
0
|
400
|
4
|
60
|
(50%)
|
(100%)
|
0
|
1000
|
5
|
70
|
(50%)
|
(100%)
|
0
|
2500
|
Note: Has 80% chance to trigger bonus skills at 100% of host skill's base power.
|
Matt
|
Normal Attack
|
Strike a target with a basic attack. Element and effects depend on current weapon.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
MP
|
AP Cost
|
1
|
40
|
(100%)
|
(100%)
|
0
|
0
|
2
|
55
|
(100%)
|
(100%)
|
0
|
150
|
3
|
70
|
(100%)
|
(100%)
|
0
|
300
|
4
|
90
|
(100%)
|
(100%)
|
0
|
700
|
5
|
120
|
(100%)
|
(100%)
|
0
|
1500
|
Natalie
Natalie's Normal Attack is now magical, and its animation was changed to that of her Unleash in the previous game.
|
Normal Attack
|
Strike a target with a basic magic attack. Element and effects depend on current weapon. Bonus spells always activate.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
MP
|
AP Cost
|
1
|
20
|
(100%)
|
(100%)
|
0
|
0
|
2
|
30
|
(100%)
|
(100%)
|
0
|
150
|
3
|
40
|
(100%)
|
(100%)
|
0
|
300
|
4
|
50
|
(100%)
|
(100%)
|
0
|
700
|
5
|
60
|
(100%)
|
(100%)
|
0
|
1500
|
Note: Bonus skills have their trigger chance multiplied by 5
|
Lance
|
Normal Attack
|
Strike a target with a basic attack. Element and effects depend on current weapon. Hits twice.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
MP
|
AP Cost
|
1
|
30/2
|
(50%)
|
(100%)
|
0
|
0
|
2
|
45/2 {44/2}
|
(50%)
|
(100%)
|
0
|
150
|
3
|
60/2
|
(50%)
|
(100%)
|
0
|
300
|
4
|
80/2
|
(50%)
|
(100%)
|
0
|
600
|
5
|
100/2
|
(50%)
|
(100%)
|
0
|
1200
|
Note: Stats in braces (below/right from actual) are for its pre-v2 update version.
|
Anna
|
Normal Attack
|
Strike a target with a basic attack. Element and effects depend on current weapon.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
MP
|
AP Cost
|
1
|
30
|
(100%)
|
(100%)
|
0
|
0
|
2
|
45
|
(100%)
|
(100%)
|
0
|
150
|
3
|
60
|
(100%)
|
(100%)
|
0
|
300
|
4
|
80
|
(100%)
|
(100%)
|
0
|
600
|
5
|
100
|
(100%)
|
(100%)
|
0
|
1000
|
Now the Normal Attacks of all players got increased unleash chance.
Matt
|
Normal Attack
|
Strike a target with a basic sword attack.
- Element and effects depend on current weapon.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
|
AP Cost
|
1
|
40
|
(100%)
|
(100%)
|
|
0
|
2
|
75
|
(100%)
|
(100%)
|
|
200
|
3
|
150
|
(100%)
|
(100%)
|
|
2000
|
Note: Bonus skills have their trigger chance multiplied by 2.5 Before the v2 update, didn't have increased unleash chance.
|
Natalie
Natalie's Normal Attack went back to being physical, and also no longer uses her previous unleash animation.
|
Normal Attack
|
Strike a target with a basic physical attack, which unleashes the power of your weapon.
- Element and effects depend on current weapon.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
|
AP Cost
|
1
|
30
|
(100%)
|
(100%)
|
|
0
|
2
|
60
|
(100%)
|
(100%)
|
|
200
|
3
|
120
|
(100%)
|
(100%)
|
|
2000
|
Note: Bonus skills have their trigger chance multiplied by 5
|
Lance
The animation for Lance's Normal Attack changed to him hitting an enemy twice with the butt of his pistol instead.
|
Normal Attack
|
Strike a target twice with a basic melee attack.
- Element and effects depend on current weapon.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
|
AP Cost
|
1
|
35/2
|
(100%)
|
(100%)
|
|
0
|
2
|
70/2
|
(100%)
|
(100%)
|
|
200
|
3
|
140/2
|
(100%)
|
(100%)
|
|
2000
|
Note: Bonus skills have their trigger chance multiplied by 2.5 Before the v2 update, didn't have increased unleash chance.
|
Anna
|
Normal Attack
|
Cut a target with a basic melee attack.
- Element and effects depend on current weapon.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
|
AP Cost
|
1
|
35
|
(100%)
|
(100%)
|
|
0
|
2
|
70
|
(100%)
|
(100%)
|
|
200
|
3
|
140
|
(100%)
|
(100%)
|
|
2000
|
Note: Bonus skills have their trigger chance multiplied by 2.5 Before the v2 update, it multiplied trigger chance by 5x like Natalie's Normal Attack.
|
NoLegs
|
Normal Attack
|
Stab a target with a quick ambush attack from behind.
- Element and effects depend on current weapon.
|
Target
|
Type
|
Element
|
Status Effect
|
Acc
|
Crit
|
RdF
|
Single
|
|
|
|
100%
|
10%
|
10%
|
Level
|
Power
|
Status Chance
|
Status Strength
|
|
AP Cost
|
1
|
40
|
(100%)
|
(100%)
|
|
0
|
2
|
80
|
(100%)
|
(100%)
|
|
200
|
3
|
150
|
(100%)
|
(100%)
|
|
2000
|
Note: Bonus skills have their trigger chance multiplied by 2.5 Before the v2 update, didn't have increased unleash chance.
|